Captain Falcon By Kamekaze 2.78
hosted at my site:http://network.mugenguild.com/kamekaze/
email: cluade75@yahoo.com

Changelog:
  unblockable tech bug removed
 

  Controls
  --------

    Basic Controls
    --------------
      Captain Falcon is a 4-button character. Button X is his weak
      attack, button Y his medium attack, Z for strong attack.
      A is known as his drive button. It is almost all his special
      moves.
      
      TO USE THE OTHER BUTTON LAYOUT OPEN HIS .cmd AND DELETE THE
      ";" BE SURE TO PUT ";" WHERE THE ONE ABOVE IT IS.

      We will use the notation:
      D - down
      F - forward
      U - up
      B - back
      x - button A
      y - button B
      z - button C
      a - button D


    Standard Movement
    -----------------
      2 buttons - Recovery (when falling)
      3 buttons or (default button c) - Rapid Cancel:
      This takes Captain Falcon out of any move he was in
      as long as that move hit the opponent.
      D,U - Super Jump

     Backlash - A+B(while blocking) must have 35% or more meter.(think guard cancel)

    Throws
    ------
      F/B + B+C or (default button b) (when close) - Throw
                    works in air.
      note: To escape throws press x+y or b while a exclimation point is shown

    Special Attacks
    ---------------
      B, D, F + b  - Light. Raptor Boost, Jump cancelable.
      B, D, F + c  - Fierce. Raptor Boost, Jump cancelable
      B, D, F + d  - Drive. EX Raptor Boost (uses 1/4 of power bar)
                      D. R. Boost Can be super Jump cancelled from
      Counter hit properties:
       L. - invokes fatal counter, must be canceled from to combo out of still
       F. - invokes fatal counter and launches opponent but due to the nature of this 
            move, hitting with it on counter hit is risky
       D. - completely untechable, but just normal counter hit.

      d             - Falcon Punch(works in air), Has autogard while charging.
      Counter hit property: Wall bounce is untechable. If p2 is hit with autoguarded
                            punch it is fatal counter. On fatal counter this move will
                            be untechable for one use.

      F, D, B + d   - EX Falcon Punch(works in air), No autoguard, blockable(1/4
                      meter required.), works on block
      Counter hit property: On counter hit invokes fatal counter status. On block all 
                            it says is counter

      D, d          - Falcon Kick(works in air)
      Counter hit property: Ground Falcon kick puts p2 in untechable float state which 
                            can be followed up by falcon punch. Air falcon kick becomes 
                            untechable. On fatal counter this move can be used once before 
                            it returns to regular properties. 
		        NEW:Air to Air counter hit allows for another air falcon kick.

    Hyper Attacks (each uses 1 power bar)
    -------------
      D, F, D, B, + c  - Raptor Acceleration
      D, F, D, F  + b  - Falcon Dive(works in air)
      Counter hit properties: More damage
      
    Finishers
    ---------
    Reverse 360 + d    - Falcon Overdrive -1000, cannot be comboed into.
                         Opponent must has 1/4 or less life.


  Combo notes
  -----------

    Captain Falcon's strengths lie in his ability to chain moves into each
    other. Here are his basic combo rules:

      1.  You can combo from weaker basic attacks into stronger ones
          eg. A -> B -> C

      2.  You can combo into special attacks from most basic attacks
          eg. A -> Falcon Punch or A -> Raptor Acceleration

          
  Counter System
  --------------
 all normals on counter hit can not be teched in the air
 some specials have increased untechable time
 hypers do more damage on counterhit
 Fatal counters give all moves increased hitstun allowing
 otherwise impossible combos such as c.B -> c.C. On top of
 this it also gives all specials and supers counter hit 
 properties. 
 
 Fatal counters end when you loop through a special more than it's allotment
 Raptor boost can be used twice before it ends the counter.

 Fatals
 ------
 Raptor Boost
 Counter hit autoguarded Falcon Punch
 Counter hit EX falcon punch
 
          
;==========================================================================
Special Thanks:
Shwa: for single handedly saving this project from being Captain Cancelled.
      Also for pallettes.
Moomaster666/Konohablahblahblha: pallettes
MC2: Pallettes
Somedude/The World:Pallettes
G.M. Specre: Providing the 90% of other sprites.
JDM: Small port
