How to Caligula

Caligula is a sporadic character who excels at both space control and capitalizing on his options. It is very important to keep track of the last item you threw out to ensure your next option will lead to a dangerous set up or victory

Movement:
Caligula is a bit faster than Alcott but as you can see anything other than his walk is very ambiguous to the opponent. Use that to your advantage. His air dash is not that fast but it covers a huge amount of space and can be cancelled early.

TLDR- He's really confusing to the opponent and that is your first mixup.

Pokes and offensive tools:
Almost every button caligula has has a lot of range and can be used to capitalize with. You also may have noticed that he cannot cancel into his standing C attacks. This is because they are used for awkward anti airs and combo starters. His crouching C (2C) can be held down to ensure the skeleton reaches its target.

His air normals are very ground centric in that caligula works best with the opponent directly under him or exactly on top of him. His j.D is one of the best air to air tools you could ask for if you use it properly.

His 3 projectiles have very specific uses. The bees work best as both spacing and oki tools as well as anti-airs in some cases. The skeletons are even more devastating as oki and set up tools to both extend combos and blockstrings. And then there's the random item toss which I'll explain below.

As stated in the readme the items are in a specific order and that order can be changed depending on which input you put in. You may also notice they have different cool down timings. This is a balance measure and with his other 2 projectiles its not that big of a deal you'll come to learn


TLDR - He doesn't have any bad buttons, just learn how to use them properly. His projectiles can turn him from funny guy to deadly nightmare.

Defensive ideas:
Caligula has almost nothing to defend with except for the tanuki which if he stays by it will at least get the opponent off of him as the blast is unblockable. However that depends on both the order of items or the RNG being manipulated in your favor.

TLDR - Good luck with that.

Oki(on their wake up):
Not only is far 5B an overhead, it comes out fast enough to both confirm or mix up with on an opponents wakeup. The best way to set any oki up is with 2D which forces a hard knockdown. From there setting up any of his projectiles or items is a matter of timing and precision to best get your opponent to make a mistake.

TLDR - almost everything he does can be used as oki. Hes a monster if he knocks you down or hits you at all.

Wake up options:
This is where Caligula's biggest flaw comes to view. He doesn't have too much he can do on wake up except for grab. His wake up game is very poor because of how lopsided his offense is. His offense is probably the strongest of all the characters in this style.

TLDR - Don't get knocked down unless you're good at blocking on wake up.

Combo options:
Like you'd expect from anything I make the AI shows a good idea of what you can do combo wise. Other ideas are in the combo notes in the readme. Just press buttons until you feel comfortable doing stuff. That's what I do *thumbs up*

TLDR - Watch the AI and figure shit out, it's not hard.