Caligula by Kamekaze ver 1.27
Site:http://network.mugenguild.com/kamekaze/
email: cluade75@yahoo.com
twitter: OldEra_Kamekaze
===========================

changelog:
----------
  5D(hold) frame advantage  changed

****Details***

Controls
  --------

    Basic Controls
    --------------
      Caligula is a 4-button character. Button X is his weak
      attack, button Y his medium attack, Z for strong attack.
      A is known as his drive button. Caligula is a fucking 
      mystery. In training mode, to lock the item he has press D+start.
      To unlock press B+start. To select a different item, press start while 
      the items are locked.
      
      TO USE THE OTHER BUTTON LAYOUT OPEN HIS .cmd AND DELETE THE
      ";" BE SURE TO PUT ";" WHERE THE ONE ABOVE IT IS.
      
      We will use the notation:
      2 - down
      6 - forward
      8 - up
      4 - back
      x - button A
      y - button B
      z - button C
      a - button D
      QCF - D,DF,F
      QCB - D,DB,B
      HCB - F,D,B
      DP - F,D,DF
      RDP - B,D,DB


    Standard Movement
    -----------------
      2 buttons - Recovery (when falling)
      3 buttons or (default button c) - Rapid Cancel:
      This takes Caligula out of any move he was in
      as long as that move hit the opponent.
      However there is a second cancel called "Cool Cancel"
      it can be used to cancel the recover of moves that are not normally
      able to be cancelled out of.

      U(while in air or during a connected air normal attack) - Double Jump
      F,F or B,B(while in air or during a air normal attack) - Air dash
      
     Backlash - A+B(while blocking) must have 35% or more meter.(think guard cancel)

    Throws
    ------
      6/4 + B+C or (default button b) (when close) - Throw
                    works in air.
      note: To escape throws press x+y or b while a exclimation point is shown
    
    Fatal counters
    --------------
    Miniligula
     
   
    Command Normals
    ---------------
     6C - Flingaling
     6D - Ripadip
    note: hits low, continue to hold D for follow up
     j.C(hold C for skeleton to appear where opponent is)
     2C(hold C for skeleton to appear where opponent is)

 
    Special Attacks
    ---------------

     QCF + B/C/D - According to Oslo!?
     B: Always spawns items in order
     C: Random item
     D: 3 items, two in order and one random

    Items:
    1. a fridge, it can do massive damage to a downed opponent. when it opens it spawns food 
       that can give meter to Caligula. The opponent can take the food as well.
    2. sycthe that goes in an arc and falls. when it hits the ground it becomes a low.
    3. A gooey thingy that does nothing unless 2 appears...then...
    4. flying underwear. 
    5. statue that will eventually explode (unblockable).
    6. the mannequin which is a wall.
    7. mini caligula, will always fatal counter if first hit.
    8. Hey...where did you even get that?
     
(air ok)QCB + B/C/D - Bee of Garnier
     B: Low to the ground
     C: Slightly above Caligula
     D: Hovers in place

(air ok)RDP + B/C/D - Skeleton of Holbein
     B: Under Caligula
     C: Mid screen
     D: Slowly travels to p2
     
     DP + B - Light Neck of Yohanan
     DP + C - Fierce Neck of Yohanan
     DP + D - EX Neck of Yohanan
 
       Counter hit properties:
       L. - Air untechable
       F. - Air untechable
       D. - untechable

    Hyper Attacks (each uses 50% power bar)
    -------------
      QCFx2 + D - Oslo the Wonderful World 
(air ok)QCBx2 + D - Kokeshi Eruption!
      
    Finisher
    --------- 
    360,D - It has been decided!

  Counter System
  --------------
 all normals on counter hit can not be teched in the air
 some specials have increased untechable time
 Fatal counters give all moves increased hitstun allowing
 otherwise impossible combos such. On top of
 this it also gives all specials and supers counter hit 
 properties. 

 
 


  Combo notes
  -----------

    Caligula's strengths lie in his ability to chain moves into each
    other. Here are his basic combo rules:

      1.  You can combo from weaker basic attacks into stronger ones
          eg. A -> B 
          eg. A -> C
          eg. A -> B -> 2C

      2.  You can combo into special attacks from most basic attacks
          eg. A -> special or A -> command normal or A -> Hyper
 
      3. You can link from some normals
         eg. 5B xx 2B
         eg. 2B xx 2A
         eg. 2B xx 5B

         
Special thanks
--------------
Beta testers- there were more of you than you think.
Person who made E's Laf - For creating sprites for one of the most hilarious chars I've ever made
Hoods - A cloth for justice
Pizza - HERE'S YOUR PIZZA
Twitter fingers - stopping trigger fingers since 2015
Piyo Saburo - I think shes important or osmething I don't know
