;---------------------------------------------------------------------------
[Statedef 10000]
type    =U
movetype= I
physics = N
velset = 0,0
anim=10000
sprpriority=1
;Level system HUD config
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = 1 ;X OFFSET
v = 50    ;fv = 
value = 0
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = 1 ;Y OFFSET
v = 51    ;fv = 
value = 0
[State 0, DestroySelf]
type = DestroySelf
trigger1 =roundstate=2