Wolfgang Krauser XIII 1.44
by Kamekaze X Jin
hosted at my site: http://kamekaze.world/
email: ilive@kamekaze.world
twitter: OldEra_Kamekaze
===========================

****Details***

Changelog:
max mode usage fixed

Controls
  --------

    Basic Controls
    --------------
      Yadda yadda yadda play kof13. Ex motions require one stoc of power. 
      Krauser was not in kof13, obvious. So instead I give you a view
      of what could have been, that or the most rediculous thing I've
      ever given life to. 
      
      We will use the notation:
      D - down
      F - forward
      U - up
      B - back
      x - button A
      a - button B
      y - button C
      b - button D


    Standard Movement
    -----------------
      A+B  - Roll, can be used to recover from fall
      C+D  - Blowback, can be used on guard and in air
      B+C or c   - Hyper Drive mode
      

      U(tapped lightly) - short hop
      D,U - Super jump
      D,U(tapped lightly) - hyper hop
      
      Command Normals
      ---------------
      F+a - Kaiser Impact
      

    Throws
    ------
      F/B + c or d(when close) - Throw
                   
      

    Special Attacks
    ---------------
     Notation
     --------
     F,D,DF - DP
     B,D,DB - RDP
     D,F - QCF
     D,B - QCB
     B,D,F - HCF
     F,D,B - HCB
     
 
     QCF + A - Light Counter
     QCF + C - Heavy counter
     QCF + A+C - EX counter

     QCB + A - Light Blitzball
     QCB + C - Heavy Blitzball
     QCB + A+c - EX Blitzball
     
     DP + A - Light Phoenix Throw
     DP + C - Heavy Phoenix Throw
     DP + A+C - Ex Phoenix Throw

     QCF + B - Light Kaiser Tomahawk
     QCF + D - Heavy Kaiser Tomahawk
     QCF + B+D - EX Kaiser Tomahaw
     note: Cancel frame is as soon as he hits the ground.
     
     QCB + B - Low Light Blitzball
     QCB + D - Low Heavy Blitzball
     QCB + B+D - Low EX Heavy Blitzball

     RDP + B - Light Kaiser Duel Sobat
     RDP + D - Heavy Kaiser Duel Sobat
     RDP + B+D - Ex Kaiser Duel Sobat(causes wall bounce on counter hit)
     
     HCB,F + A - Light Kaiser suplex
     HCB,F + C - Heavy Kaiser Suplex
     HCB,F + A+C - EX  Kaiser suplex (can otg after hard knock down or floor slide)
     
     Hyper Attacks (each uses 50% power bar)
    -------------
      QCF,HCB, A or C - Unlimited Desire
      QCF,HCB, A+C - EX Unlimited Desire
      
      F,HCF, A or C - Kaiser Wave
      note: Hold corresponding button to charge
      
  
      HCB,HCB, B or D - Unlimited Lift up Blow
      note: D version comes out slower but has invul start up
      note: cannot max cancel
      
    NeoMax
    ---------
    QCB,HCF,A+C - Gigantic Cyclone
   


  Combo notes
  -----------

    Squall's strengths lie in his ability to chain moves into each
    other. Here are his basic combo rules:

      1.  You can combo from weaker basic attacks into stronger ones
          eg. B -> A -> Kaiser impact

      2.  You can combo into special attacks from most basic attacks
          eg. Kaiser Impact -> Kaiser Tomawhawk
    
      3. You can cancel special attacks into super attacks for 1/2 Drive meter
         eg. Double kick -> Unlimited Desire
      
      4. You can cancel special throws into super throws
         eg. Suplex -> Unlimited Lift up Blow

      5. You cancel supers into NeoMax during Hyper Drive mode.
         eg. Unlimited Desire -> Gigantic Cyclone
                 
          
         
Special Thanks
--------------
Vans- run, jump, and short hop code
Jin- for being a cool guy and letting me do this
Beta Testers- for not failing me
