
;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
;   old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 15

; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1



;-| Super Motions |--------------------------------------------------------


[Command]
name = "MGH"   ;Same name as above
command = ~D, DF, F,  a+b
time = 20

[Command]
name = "MGH"   ;Same name as above
command = ~D, DF, F,  b+c
time = 20

[Command]
name = "MGH"   ;Same name as above
command = ~D, DF, F,  a+c
time = 20

[Command]
name = "MHG"   ;Same name as above
command = ~D, DB, B,  x+y
time =20

[Command]
name = "MHG"   ;Same name as above
command = ~D, DB, B,  x+z
time = 20

[Command]
name = "MHG"   ;Same name as above
command = ~D, DB, B,  y+z
time = 20


[Command]
name = "MGS"   ;Same name as above
command = ~D, DB, B, b+c
time = 20

[Command]
name = "MGS"   ;Same name as above
command = ~D, DB, B, a+b
time = 20

[Command]
name = "MGS"   ;Same name as above
command = ~D, DB, B, a+c
time = 20

[Command]
name = "TGS"   ;Same name as above
command = ~D, DF, F, x+y
time = 20

[Command]
name = "TGS"   ;Same name as above
command = ~D, DF, F, y+z
time = 20

[Command]
name = "TGS"   ;Same name as above
command = ~D, DF, F, x+z
time = 20

;-| Special Motions |------------------------------------------------------

[Command]
name = "Gous1"
command = ~D, DB,B, x
time = 15

[Command]
name = "Gous2"
command = ~D, DB,B, y
time = 15

[Command]
name = "Gous3"
command = ~D, DB,B, z
time = 15

[Command]
name = "Gous1"
command = ~D, DB,B, ~x
time = 15
buffer.time=7
[Command]
name = "Gous2"
command = ~D, DB,B, ~y
time = 15
buffer.time=7
[Command]
name = "Gous3"
command = ~D, DB,B, ~z
time = 15
buffer.time=7

[Command]
name = "Agou1"
command = ~D, DF, F, a
time = 15

[Command]
name = "Agou2"
command = ~D, DF, F, b
time = 15

[Command]
name = "Agou3"
command = ~D, DF, F, c
time = 15

[Command]
name = "gou1"
command = ~D, DF, F, x
time = 15

[Command]
name = "gou2"
command = ~D, DF, F, y
time = 15

[Command]
name = "gou3"
command = ~D, DF, F, z
time = 15

[Command]
name = "gou1"
command = ~D, DF, F, ~x
time = 15
buffer.time=7
[Command]
name = "gou2"
command = ~D, DF, F, ~y
time = 15
buffer.time=7
[Command]
name = "gou3"
command = ~D, DF, F, ~z
time = 15
buffer.time=7


[Command]
name = "sk1"
command = ~D, DB, B, a
time = 15

[Command]
name = "sk2"
command = ~D, DB, B, b
time = 15

[Command]
name = "sk3"
command = ~D, DB, B, c
time = 15


;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
buffer.time=3
[Command]
name = "b"
command = b
time = 1
buffer.time=3
[Command]
name = "c"
command = c
time = 1
buffer.time=3
[Command]
name = "x"
command = x
time = 1
buffer.time=3
[Command]
name = "y"
command = y
time = 1
buffer.time=3
[Command]
name = "z"
command = z
time = 1
buffer.time=3

[Command]
name = "start"
command = s
time = 1


;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Command]
name = "up" ;Required (do not remove)
command = U
time = 1

[Command]
name = "SJ"
command = $D,$U
time = 15


[Command]
name="2p"
command=x+y
time=5
[Command]
name="2p"
command=x+z
time=5
[Command]
name="2p"
command=y+z
time=5

[Command]
name="2k"
command=a+b
time=5
[Command]
name="2k"
command=a+c
time=5
[Command]
name="2k"
command=b+c
time=5

;-------------------------------------------------------------------------------
[Statedef -1]

;==|A.I.|=================================================================


;---------------------------------------------------------------------
[State -1, AImgh]
type = ChangeState
value = 3000
triggerall = AILevel > 0 && roundstate =2 && power >1000
triggerall = (p2stateno!=[120,155])
triggerall = numhelper(3001) <= 0
triggerall = ((p2bodydist x=[0,300]) && (p2bodydist y = [-40,0]))
triggerall = stateno != 3000 && (stateno !=[800,899])
triggerall = random<99
triggerall = Statetype!=A
triggerall = movetype != H
Triggerall = stateno !=405
triggerall = stateno != 3100
Triggerall = stateno !=435
Triggerall = stateno !=410
triggerall = p2statetype != L
trigger1 = ctrl
trigger2 = ((stateno = [205,435]) && movecontact) &&stateno!=210
trigger3= stateno=210&&enemy,gethitvar(hitcount)>3
trigger4 = var(15) && statetype !=A
trigger5 = (stateno =1000) && movecontact &&enemy,gethitvar(hitcount)>4
;------------------------------------------------------------------------------
[State -1, AImgs]
type = ChangeState
value = 3100
triggerall = AILevel > 0 && StateType != A &&power > 1000
triggerall = stateno != 3000
triggerall = roundstate = 2
Triggerall = stateno !=435
trigger1 = ctrl
triggerall = (p2bodydist x=[0,50])&&random<99 && (P2BodyDist Y <= 0 )
triggerall = stateno != 405
Triggerall = stateno !=410
triggerall = (stateno != 3100) && (stateno !=[800,899])
triggerall = p2statetype != L
triggerall = movetype != H
trigger2 = ((stateno= [200,440]) && movehit) ||((stateno=[200,440]) && p2movetype=H)
trigger3 = var(15)
trigger4 = (stateno =1000) && movecontact &&enemy,gethitvar(hitcount)>4
trigger5=p2movetype=A&&ctrl
 ;--------------------------------------------
[State -1, Guard]
type = ChangeState
value = 120
triggerall = movetype !=H
triggerall = roundstate = 2
triggerall = stateno!=[120,155]
triggerall=AILevel>0
triggerall = (statetype!=A)||(statetype=A && p2bodydist x >5)
triggerall =(StateNo !=[200,3999])&&(StateNo != 105)
Triggerall =  Random < (113*AILevel)
triggerall =InGuardDist || enemynear,hitdefattr=SCA,NP,SP,HP || enemynear,hitdefattr = SCA,AA
triggerall =((EnemyNear, movetype=A&& enemynear,hitdefattr!=SCA,AA)||( enemynear,hitdefattr=SCA,NP,SP,HP || enemynear,hitdefattr = SCA,AA))|| enemy,numproj >0
trigger1 = ctrl ||stateno=20
;------------------------------------------------------
[State -1, AI5]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel > 0)
Triggerall = StateType !=A
triggerall = roundstate = 2
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,90])&&(P2BodyDist Y = 0 )
Triggerall = Random <= 400
triggerall = p2statetype != L && p2statetype !=A
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=405
Triggerall = stateno !=435
Triggerall = stateno !=200
triggerall = p2statetype !=C
trigger1 = ctrl
value = 200

;------------------------------------------------------
[State -1, AI2]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel > 0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,160]) && (P2BodyDist Y = [-60,0] )
Triggerall = Random < 250
triggerall = p2statetype != L && p2statetype !=A
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=405
Triggerall = stateno !=435
Triggerall = stateno !=210
triggerall = p2statetype !=C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit
value = 210
;------------------------------------------------------
[State -1, AI9]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel > 0)
Triggerall = StateType !=A
trigger1 = ctrl
triggerall = stateno != [200,3999]
Triggerall = ((p2statetype=L&&p2bodydist x <75)||(p2statetype!=L&&P2BodyDist X = [0,110])) && (P2BodyDist Y >= 0 )
Triggerall = Random < 400
triggerall = p2statetype != L ||p2stateno=441
triggerall = p2stateno !=[120,150]
triggerall = p2statetype !=C
Triggerall = stateno !=405
Triggerall = stateno !=435
Triggerall = stateno !=215
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = p2stateno=441&& ctrl
value = 230
;------------------------------------------------------
[State -1, AI8]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel > 0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
triggerall = p2statetype != L&& p2statetype !=A
trigger1 = ctrl
Triggerall = P2BodyDist X = [0,95]
Triggerall = Random < 600
triggerall = stateno !=405&& stateno !=210 && stateno !=435
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 230) && movecontact
trigger4 = (stateno = 400) && movecontact
trigger5 = (stateno = 430) && movecontact
trigger6 = p2statetype =S  && ctrl
triggerall = p2statetype=S ||p2stateno !=[120,150]
Triggerall = stateno !=410
value = 440
;------------------------------------------------------
[State -1, AI 9]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel > 0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,95])&&(P2BodyDist Y = [-80,0])
Triggerall = Random < 700
triggerall = p2statetype != L|| (stateno=430||stateno=230)
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
trigger4= (stateno=200|| stateno=230) && movehit
Triggerall = stateno !=435
Triggerall = stateno !=405
triggerall = p2stateno !=[120,150]
value = 435
;------------------------------------------------------
[State -1, AI9]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel > 0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = P2BodyDist X = [0,70]
triggerall =  (p2statetype != L ||p2stateno=441)&& p2statetype !=A
Triggerall = Random < 400
trigger1 = ctrl
trigger2 = p2statetype =S && (p2stateno = [120,155]) && ctrl
trigger3 = p2stateno=441&& ctrl
triggerall = p2stateno !=[120,150]
value = 430

;------------------------------------------------------
[State -1, AI2]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel > 0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,110])
Triggerall = (P2BodyDist y = [-40,0])
Triggerall = Random < 200
triggerall = roundstate = 2
triggerall = p2statetype != L
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=205
Triggerall = stateno !=405
Triggerall = stateno !=435
triggerall = p2statetype !=C
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit
value = 205
;------------------------------------------------------
[State -1, AI 9]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel > 0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
triggerall = p2stateno !=[120,150]
triggerall = p2statetype !=C
triggerall = p2statetype != L
Triggerall = (P2BodyDist X = [0,110]) && (P2BodyDist Y = [-50,0])
Triggerall = Random < 200
Triggerall = stateno !=405
Triggerall = stateno !=435
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit

value = 235
;------------------------------------------------------
[State -1, AI8]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel > 0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
trigger1 = ctrl
Triggerall = (P2BodyDist X = [0,140]) && (P2BodyDist Y = [-110,0] )
Triggerall = Random <200
triggerall = p2statetype != L
triggerall = p2statetype !=C
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=405
Triggerall = stateno !=235
Triggerall = stateno !=240
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit
value = 240



;------------------------------------------------------
[State -1, AI5]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel > 0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,90])&&(P2BodyDist Y = 0 )
Triggerall = Random < 400
triggerall = p2statetype != L && p2statetype !=A
Triggerall = stateno !=405
Triggerall = stateno !=435
trigger1 = ctrl
trigger2 = p2statetype =S && (p2stateno = [120,155]) && ctrl
triggerall = p2stateno !=[120,150]
value = 400
;------------------------------------------------------
[State -1, AI2]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel > 0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,40])&&(P2BodyDist Y = [-120,0] )
Triggerall = Random <400
triggerall = p2statetype != L
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
trigger4= (stateno=200|| stateno=230) && movehit
Triggerall = stateno !=435
Triggerall = stateno !=405
triggerall = p2stateno !=[120,150]
value = 405

;------------------------------------------------------
[State -1, AI2]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel > 0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [65,120]) && (P2BodyDist Y = [-80,0] )
Triggerall = Random <= 300
Triggerall = stateno !=435
Triggerall = stateno !=405
triggerall = p2statetype != L
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 230) && movecontact
trigger4 = (stateno = 400) && movecontact
trigger5 = (stateno = 430) && movecontact
triggerall = p2stateno !=[120,150]
value = 410
;---------------------------------------------------------------------------
;Jump Light Punch
;空中弱パンチ
[State -1, AI9]
type = ChangeState
value = 600
triggerall = AILevel > 0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = var(50) =1
Triggerall = Random <= 500
Triggerall = (P2BodyDist X = [0,100])
triggerall = p2bodydist y =[-45,55]
triggerall = vel y>=0 || stateno=56 || stateno=635
triggerall = roundstate = 2
trigger1 = ctrl



;---------------------------------------------------------------------------
;Jump Light Punch
;空中弱パンチ
[State -1, AI9]
type = ChangeState
value = 605
triggerall = AILevel > 0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,77])
triggerall = p2bodydist y =[-85,25]
Triggerall = Random <= 500
triggerall = roundstate = 2
trigger1 = (ctrl && var(57)=0) || ((stateno = 600 || stateno=630) && movecontact&& var(57)=1)
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 630 && movecontact


;---------------------------------------------------------------------------
;Jump Strong Punch
[State -1, AI9]
type = ChangeState
value = 610
triggerall = AILevel > 0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,110])
triggerall = p2bodydist y =[-15,75]
triggerall = vel y>=0 || p2statetype=A
Triggerall = Random <= 500
triggerall = roundstate = 2
triggerall = movecontact || p2statetype!=A
trigger1 = ctrl
trigger2 = stateno = 605 && movecontact
trigger3 = stateno = 635 && movecontact

;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, AI9]
type = ChangeState
value = 630
triggerall = AILevel > 0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,85])
triggerall = p2bodydist y =[-15,55]
triggerall = vel y<=0 || p2statetype=A
Triggerall = Random <= 500
triggerall = roundstate = 2
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
;---------------------------------------------------------------------------

[State -1, AI9]
type = ChangeState
value = 635
triggerall = AILevel > 0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,110])
triggerall = p2bodydist y =[-55,75]
Triggerall = Random <= 500
triggerall = roundstate = 2
trigger1 = (ctrl && var(57)=0) || (( stateno=630||stateno=605) && movecontact && var(57)=1)
trigger2 = stateno = 630 && movecontact
trigger3 = stateno = 605 && movecontact

;---------------------------------------------------------------------------
[State -1, AI9]
type = ChangeState
value = 640
triggerall = AILevel > 0
triggerall = statetype = A
triggerall = stateno !=615
triggerall = stateno !=640
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,110])
triggerall = p2bodydist y =[-15,85]
triggerall = vel y>=0 || p2statetype=A
Triggerall = Random <= 500
triggerall = roundstate = 2
triggerall = movecontact || p2statetype!=A
trigger1 = ctrl
trigger2 = stateno = 605 && movecontact
trigger3 = stateno = 635 && movecontact

;------------------------------------------------------------------------
;----------------------------------------------------------------
[State -1, AI Throw]
type = ChangeState
value = 800
triggerall = random <= 30*AILevel
triggerall = AILevel >0
triggerall = statetype != A||(p2statetype=A&&statetype=A)
triggerall= ((p2statetype != A)&&statetype!=A)||p2statetype=A
triggerall = ctrl || stateno=20
triggerall = stateno != [200,9999]
Triggerall = (RoundState = 2)
triggerall = (p2MoveType != H)
trigger1 = p2bodydist X < 25 && (p2bodydist y = [-20,20])
trigger2 = (p2stateno =[120,150]) &&(p2bodydist X < 25 && (p2bodydist y = [-20,20]))
;---------------------------------------------------------------------
[State -1, AIgh]
type = ChangeState
value = 1000
triggerall = AILevel > 0 && roundstate = 2
triggerall = (p2stateno!=[120,155])
trigger1 =  ctrl
triggerall = ((p2bodydist x=[0,150])&& p2statetype!=A) || (statetype =A && (p2bodydist y = [-40,40]))
triggerall = random<99
triggerall = stateno != [800,3999]
triggerall = var(22)=0
triggerall = movetype!=H
triggerall = p2statetype!=L
triggerall = var(20)=0
triggerall = movehit||statetype!=A
trigger2 = (stateno=205||stateno=235) && movehit && (p2bodydist x=[0,100])
trigger3 = ((stateno=605||stateno=635)&& movecontact)&&enemy,gethitvar(hitcount)>3
trigger4= stateno=210&&enemy,gethitvar(hitcount)>3
;---------------------------------------------------------------------------
[State -1, AI]
type = ChangeState
value = 1050
triggerall = AILevel > 0 && StateType != A
triggerall = roundstate = 2
triggerall = p2bodydist x=[0,100]
triggerall = (p2bodydist y=[-85,0]) && enemy,vel y >=0
triggerall = stateno !=[800,4999]
triggerall = !(EnemyNear,IsHelper)
triggerall = p2statetype != L
triggerall = movetype != H
Triggerall = stateno !=405
Triggerall = stateno !=410
Triggerall = stateno !=435
triggerall = random < 69
triggerall = var(20)=0
trigger1= ctrl
trigger2 = ((stateno = [200,435]) && movecontact) &&stateno!=210&&stateno!=435&&stateno!=405
trigger3= stateno=210&&enemy,gethitvar(hitcount)>3
trigger4= p2movetype=A&&ctrl&&p2statetype=A
triggerall = p2stateno !=[120,150]


;---------------------------------------------------------------------
[State -1, AI6]
type = ChangeState
value = 1100
triggerall = AILevel > 0 && roundstate = 2  && StateType != A
triggerall = p2bodydist x >= 60
triggerall = movetype != H
triggerall = stateno !=[800,899]
triggerall = stateno !=410
Triggerall = stateno !=245
Triggerall = stateno !=215
Triggerall = stateno !=610
triggerall = numhelper(1101)<1||(numhelper(1101)=1&&numhelper(1102)<1)
triggerall = random < 33
triggerall = p2statetype=L || p2movetype=I|| (p2stateno=[120,155])
trigger1 =ctrl
trigger2=(p2stateno=[120,155]) &&ctrl
trigger3= stateno=210&&moveguarded

;------------------------------------------------------------------------
[State -1, AIgp]
type = ChangeState
value = 1600
triggerall = AILevel > 0 && StateType != A
triggerall= statetype = S
triggerall = roundstate = 2
trigger1 = stateno = 150 || stateno = 151
triggerall = p2bodydist x < 25
triggerall = random < 499
;------------------------------------------------------------------------
[State -1, AIgp]
type = ChangeState
value = 1601
triggerall = AILevel > 0 && StateType != A
triggerall= statetype = C
triggerall = roundstate = 2
trigger1 = stateno = 152 || stateno = 153
triggerall = p2bodydist x < 25
triggerall = random < 499
;------------------------------------------------------------------------
[State -1, AIgp]
type = ChangeState
value = 1602
triggerall = AILevel > 0
triggerall= statetype = A
triggerall = roundstate = 2
trigger1 = stateno = 153 || stateno = 154
triggerall = p2bodydist x < 25
triggerall = random < 499
;-------------------------------------------------------------------
[State -1, AISuper Jump]
type = ChangeState
value = 55
triggerall = AILevel > 0
triggerall = statetype != A
triggerall = roundstate = 2
trigger1 = stateno = 405 && movehit && !moveguarded   && p2stateno=411
trigger2 = stateno = 435 && movehit && !moveguarded   && p2stateno=411
;trigger1= ctrl


;-------------------------------------------------
[state -1, AI jump]
type = changestate
triggerall=AILevel>0
triggerall = p2statetype !=L|| p2stateno=5120
triggerall = (p2stateno!=[5090,5119]) &&(p2stateno!=[5121,5899])
triggerall = statetype != A
triggerall = p2bodydist x >70 || p2movetype=H
triggerall = var(30)=1
trigger1 = ctrl && p2movetype=A && p2statetype=C  && random<119
trigger2 =p2statetype = C && (p2bodydist x = [50,90]) && ctrl && random<119
trigger3= enemy,hitdefattr=SC,AT  && ctrl
trigger4= p2bodydist x >60 && ctrl&& random<249 && p2movetype=A
trigger5= p2stateno =5120 && p2bodydist x <50 && ctrl && random<69
value = 40


[State -1, AI run]
type=changestate
value=100
triggerall = roundstate = 2
triggerall=AILevel > 0 && statetype=S && ctrl
triggerall = p2bodydist y =[-150,0]
triggerall = stateno!=100
trigger1= (stateno!=[100,105]) && p2movetype!=A && (p2bodydist x=[120,788])&& random < 199
trigger2= var(15) && ctrl
trigger3= p2movetype=H && p2statetype=A && p2bodydist x>40&& random < 399

[State -1, AI run]
type=changestate
value=20
triggerall = roundstate = 2
triggerall=AILevel > 0&& statetype=S && ctrl && random < 249
triggerall = p2movetype!=H
triggerall=p2statetype!=L
trigger1= (stateno!=[20,105]) && p2movetype!=A && (p2bodydist x=[20,119])

[State -1, AIRun Back]
type = ChangeState
value = 105
triggerall =AILevel > 0
triggerall = stateno !=105
triggerall = statetype != A
triggerall = random < 149
triggerall = roundstate = 2
triggerall = ctrl
trigger1 = (p2statetype =L || p2movetype = A) && (p2bodydist x=[-99,10])
;--------------------------------------------------------------------------
[State -1, roll]
type=changestate
value=702
triggerall = backedgedist <= 100  && p2movetype!=A
triggerall = alive
triggerall = random <55
triggerall = roundstate = 2
triggerall = AILevel > 0
trigger1 = stateno = 5120  && time=0
;--------------------------------------------------------------------------
[State -1, roll]
type=changestate
value=703
triggerall = backedgedist >= 100 && p2movetype=A
triggerall = alive
triggerall = random < 55
triggerall = roundstate = 2
triggerall = AILevel > 0
trigger1 = stateno = 5120   && time=0



;---------------------------------------------------------------------------

[State -1, TAIYOU NO MEGUMI]
type = ChangeState
value = 3100
triggerall = command="MGH"
triggerall = power >= 1000
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = numhelper(3001) < 1
triggerall = stateno!=[3000,4999]
triggerall = stateno !=610
Triggerall = stateno !=245
triggerall = statetype!=A
Triggerall = stateno !=215
trigger1 = ctrl
trigger2 = (stateno = [200,440])
trigger3 = (stateno = [1000,1100])
;---------------------------------------------------------------------------

[State -1, SHOKOBUTSU NO OKITE]
type = ChangeState
value = 3000
triggerall = command="MHG"
triggerall = power >= 1000
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = numhelper(3001) < 1
triggerall = stateno!=[3000,4999]
triggerall = stateno !=610
triggerall = statetype!=A
trigger1 = ctrl
trigger2 = (stateno = [200,440])
trigger3 = (stateno = [1000,1100])


;---------------------------------------------------------------------------
[State -1, DAITI NO KODOMO]
type = ChangeState
value = 1100
triggerall = ((command = "sk1"||command = "sk2"||command = "sk3"||command="Agou1"|| command="Agou2"||command="Agou3")&&var(57)=0)||((command="sk1"||command="sk2"||command="Agou1"||command="Agou2")&&var(57)=1)
triggerall = AILevel = 0
Triggerall = stateno !=245
Triggerall = stateno !=215
triggerall = statetype!=A
triggerall = numhelper(1101)<1||(numhelper(1101)=1&&numhelper(1102)<1)
trigger1 = ctrl
trigger2 = (stateno = [200,440])
trigger3 = (stateno = [600,640])


;---------------------------------------------------------------------------
[State -1, MIDORI NO KANKI]
type = ChangeState
value = 1050
triggerall = ((command = "Gous1"||command = "Gous2"||command = "Gous3")&&var(57)=0)||((command="Gous1"||command="Gous2")&&var(57)=1)
triggerall = statetype !=A
triggerall = AILevel = 0
triggerall = var(50)=1
trigger1 = ctrl
trigger2 = (stateno = [200,440])

;---------------------------------------------------------------------------
[State -1,KAZE NO SAKEBI]
type = ChangeState
value = 1000
triggerall = ((command = "gou1"||command = "gou2"||command = "gou3")&&var(57)=0)||((command="gou1"||command="gou2")&&var(57)=1)
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = var(22)=0
trigger1 = ctrl
trigger2 = (stateno = [200,440])
trigger3 = (stateno = [600,640])


;-------------------------------------------------------------------------
[State -1, guard push]
type = ChangeState
value = 1600
triggerall = command = "2p"
triggerall= statetype = S
triggerall = AILevel = 0
trigger1 = stateno = 150 || stateno = 151
;-------------------------------------------------------------------------
[State -1, guard push]
type = ChangeState
value = 1601
triggerall = command = "2p"
triggerall= statetype = C
triggerall = AILevel = 0
trigger1 =  stateno =  152 || stateno = 153
;-------------------------------------------------------------------------
[State -1, guard push]
type = ChangeState
value = 1602
triggerall = command = "2p"
triggerall= statetype = A
triggerall = AILevel = 0
trigger1 = stateno =  154 || stateno = 155

;--------------------------------------------------------------------------
[State -1, roll]
type=changestate
value=702
triggerall = command = "holdfwd" && command = "2p"
triggerall = alive
triggerall = AILevel = 0
trigger1 = stateno = 5120
;--------------------------------------------------------------------------
[State -1, roll]
type=changestate
value=703
triggerall = command = "holdback" && command = "2p"
triggerall = alive
triggerall = AILevel = 0
trigger1 = stateno = 5120

;===========================================================================
[State -1, Super Jump]
type = ChangeState
value = 55
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = stateno !=[3000,4999]
trigger1 = command = "SJ"
trigger1 = statetype != A
trigger1 = ctrl
trigger2= stateno = 405 && command = "holdup" && movecontact && p2stateno=411
trigger3= stateno = 435 && command = "holdup" && movecontact  && p2stateno=411
[State -1, Jump]
type = changestate
value = 40
triggerall = AILevel = 0
triggerall = statetype != A
triggerall = command = "up"
triggerall = var(50)=1
trigger1 = ctrl


;Run Fwd
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall=AILevel = 0
triggerall = var(50)=1
triggerall = stateno!=100
trigger1 = command = "FF"||(command="2p"&&command!="holdback")
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;Run Back
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = stateno!=105
trigger1 = command = "BB"||(command="2p"&&command="holdback")
trigger1 = statetype = S
trigger1 = ctrl


;;---------------------------------------------------------------------------
[State -1, Throw]
type = ChangeState
value = 800
triggerall = (command = "z" && var(57)=0) || (command="y" && var(57)=1)
triggerall = (statetype != A && p2statetype!=A) ||(statetype=A&&p2statetype=A)
triggerall = ctrl
triggerall = stateno != 100
triggerall = AILevel = 0
triggerall = var(50)=1
trigger1 = command = "holdfwd"  ||command = "holdback"
triggerall = p2bodydist X <25 && (p2bodydist y =[-70,70])
triggerall = p2movetype != H




;===========================================================================
;Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = statetype = S
trigger1 = ctrl
triggerall  = stateno !=410

;---------------------------------------------------------------------------
;Stand Strong Punch`
[State -1, Stand Strong Punch]
type = ChangeState
value = 205
triggerall =(var(57)=0 && command = "y") || (var(57)=1 && command = "x")
triggerall = command != "holddown"
triggerall  =stateno !=205
triggerall = var(50)=1
triggerall = AILevel = 0
triggerall = statetype != A
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit


;---------------------------------------------------------------------------
;Stand Strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall =(var(57)=0 && command = "z") || (var(57)=1 && command = "y")
triggerall = command != "holddown"
triggerall  =stateno !=210
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4 = stateno = 430 && movecontact
trigger5 = stateno = 400 && movecontact
trigger8= (stateno=405|| stateno=435) && movehit

;---------------------------------------------------------------------------
;Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Standing Strong Kick
[State -1, Standing medium Kick]
type = ChangeState
value = 235
triggerall =(var(57)=0 && command = "b") || (var(57)=1 && command = "a")
triggerall = command != "holddown"
triggerall  =stateno !=205
triggerall = var(50)=1
triggerall = AILevel = 0
triggerall = statetype != A
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger5= (stateno=400|| stateno=430) && movehit

;---------------------------------------------------------------------------
;Standing Strong Kick
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall =(var(57)=0 && command = "c") || (var(57)=1 && command = "b")
triggerall = command != "holddown"
triggerall  =stateno !=240
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit


;---------------------------------------------------------------------------
;Taunt
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall =statetype = S
triggerall = AILevel = 0
trigger1 = ctrl


;---------------------------------------------------------------------------
;Crouching Light Punch
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
triggerall = AILevel = 0
triggerall = var(50)=1
trigger1 = ctrl

;---------------------------------------------------------------------------
;Crouching Strong Punch
;しゃがみ強パンチ
[State -1, Crouching Medium Punch]
type = ChangeState
value = 405
triggerall =(var(57)=0 && command = "y") || (var(57)=1 && command = "x")
triggerall = command = "holddown"
triggerall = statetype != A
triggerall  =stateno !=405
triggerall = AILevel = 0
triggerall = var(50)=1
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
trigger4= (stateno=200|| stateno=230) && movehit

;---------------------------------------------------------------------------
;Crouching Strong Punch
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall =(var(57)=0 && command = "z") || (var(57)=1 && command = "y")
triggerall = command = "holddown"
triggerall = statetype != A
triggerall  =stateno !=410
triggerall = AILevel = 0
trigger1 = ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
trigger4= (stateno=200|| stateno=230) && movehit

;---------------------------------------------------------------------------
;Crouching Light Kick
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
triggerall = AILevel = 0
triggerall = var(50)=1
trigger1 = ctrl

;---------------------------------------------------------------------------
;Crouching Strong Kick
;しゃがみ強キック
[State -1, Crouching medium Kick]
type = ChangeState
value = 435
triggerall =(var(57)=0 && command = "b") || (var(57)=1 && command = "a")
triggerall = command = "holddown"
triggerall = statetype != A
triggerall  =stateno !=405
triggerall = AILevel = 0
triggerall = var(50)=1
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
trigger4= (stateno=200|| stateno=230) && movehit
;---------------------------------------------------------------------------
;Crouching Strong Kick
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall =(var(57)=0 && command = "c") || (var(57)=1 && command = "b")
triggerall = command = "holddown"
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
trigger4= (stateno=200|| stateno=230) && movehit
triggerall = stateno !=410
triggerall = stateno !=440
triggerall = stateno !=210
triggerall = stateno !=240
triggerall = stateno !=215
triggerall = stateno !=445


;---------------------------------------------------------------------------
;Jump Light Punch
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = stateno!=105
triggerall = statetype = A
trigger1 = ctrl
;------------------------------------------------------------------------------
[State -1, Jump medium Punch]
type = ChangeState
value = 605
triggerall =(var(57)=0 && command = "y") || (var(57)=1 && command = "x")
triggerall = statetype = A
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = stateno !=610
triggerall = stateno!=105
triggerall = stateno !=640
trigger1 = (ctrl && var(57)=0) || ((stateno = 600 || stateno=630) && movecontact&& var(57)=1)
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 630 && movecontact
;---------------------------------------------------------------------------
;Jump Strong Punch
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall =(var(57)=0 && command = "z") || (var(57)=1 && command = "y")
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = stateno !=610
triggerall = stateno!=105
triggerall = stateno !=640
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 605 && movecontact
trigger3 = stateno = 635 && movecontact
trigger4 = stateno = 600 && movecontact
trigger5 = stateno = 630 && movecontact
;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = stateno!=105
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, Jump Medium Kick]
type = ChangeState
value = 635
triggerall =(var(57)=0 && command = "b") || (var(57)=1 && command = "a")
triggerall = statetype = A
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = stateno!=105
trigger1 = (ctrl && var(57)=0) || (( stateno=630||stateno=605) && movecontact && var(57)=1)
trigger2 = stateno = 630 && movecontact
trigger3 = stateno = 605 && movecontact

;---------------------------------------------------------------------------
;Jump Strong Kick
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall =(var(57)=0 && command = "c") || (var(57)=1 && command = "b")
triggerall = AILevel = 0
triggerall = var(50)=1
triggerall = stateno !=610
triggerall = stateno!=105
triggerall = stateno !=640
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,635]) && movecontact
