
;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
;   old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 15

; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1

;-|A.I.|------------------------------------------------------------------



;-| Super Motions |--------------------------------------------------------


[Command]
name = "MGH"   ;Same name as above
command = ~D, DB, B,  a+b
time = 20
buffer.time=3
[Command]
name = "MGH"   ;Same name as above
command = ~D, DB, B,  b+c
time = 20
buffer.time=3
[Command]
name = "MGH"   ;Same name as above
command = ~D, DB, B,  a+c
time = 20
buffer.time=3
[Command]
name = "MHG"   ;Same name as above
command = ~D, DF, F,  x+y
time = 15
buffer.time=3
[Command]
name = "MHG"   ;Same name as above
command =  ~D, DF, F,   x+z
time = 15
buffer.time=3
[Command]
name = "MHG"   ;Same name as above
command = ~D, DF, F,  y+z
time = 15
buffer.time=3

[Command]
name = "MGS"   ;Same name as above
command = ~D, DF, F, b+c
time = 10
buffer.time=3
[Command]
name = "MGS"   ;Same name as above
command = ~D, DF, F, a+b
time = 10
buffer.time=3
[Command]
name = "MGS"   ;Same name as above
command = ~D, DF, F, a+c
time = 10
buffer.time=3
[Command]
name = "TGS"   ;Same name as above
command = ~D, DF, F, x+y
time = 20
buffer.time=3
[Command]
name = "TGS"   ;Same name as above
command = ~D, DF, F, y+z
time = 20
buffer.time=3
[Command]
name = "TGS"   ;Same name as above
command = ~D, DF, F, x+z
time = 20
buffer.time=3
;-| Special Motions |------------------------------------------------------

[Command]
name = "CUP"
command = ~35$D, $U, x
time = 15
buffer.time=3
[Command]
name = "CUP"
command = ~$D, $U, y
time = 15
buffer.time=3
[Command]
name = "CUP1"
command = ~$D, $U, z
time = 15
buffer.time=3
[Command]
name = "CUP"
command = ~$D, $U, ~x
time = 15
buffer.time=6
buffer.time=3
[Command]
name ="CUP"
command = ~$D, $U, ~y
time = 15
buffer.time=6
[Command]
name ="CUP1"
command = ~$D, $U, ~z
time = 15
buffer.time=6


[Command]
name = "CUK"
command = ~$D, $U, a
time = 15
buffer.time=3
[Command]
name = "CUK"
command = ~$D, $U, b
time = 15
buffer.time=3
[Command]
name = "CUK1"
command = ~$D, $U, c
time = 15
buffer.time=3
[Command]
name = "CUK"
command = ~$D, $U, ~a
time = 15
buffer.time=6

[Command]
name ="CUK"
command = ~$D, $U, ~b
time = 15
buffer.time=6
[Command]
name ="CUK1"
command = ~$D, $U, ~c
time = 15
buffer.time=6


[Command]
name = "Gous1"
command = ~D,DB,B, ~x
time = 15
buffer.time=7
[Command]
name = "Gous2"
command = ~D,DB,B, ~y
time = 15
buffer.time=7
[Command]
name = "Gous3"
command = ~D,DB,B, ~z
time = 15
buffer.time=7


[Command]
name = "Gous1"
command = ~D,DB,B, x
time = 15
buffer.time=3
[Command]
name = "Gous2"
command = ~D,DB,B, y
time = 15
buffer.time=3
[Command]
name = "Gous3"
command = ~D,DB,B, z
time = 15
buffer.time=3
[Command]
name = "DP1"
command = ~F, D, DF, x
time = 15
buffer.time=3
[Command]
name = "DP2"
command = ~F, D, DF, y
time = 15
buffer.time=3
[Command]
name = "DP3"
command = ~F, D, DF, z
time = 15
buffer.time=3
[Command]
name = "DP1"
command = ~F, D, DF, ~x
time = 15
buffer.time=6

[Command]
name = "DP2"
command = ~F, D, DF, ~y
time = 15
buffer.time=6
[Command]
name = "DP3"
command = ~F, D, DF, ~z
time = 15
buffer.time=6

[Command]
name = "DP4"
command = ~F, D, DF, a+y
time = 15
buffer.time=3
[Command]
name = "gou1"
command = ~D, DF, F, x
time = 15
buffer.time=3
[Command]
name = "gou2"
command = ~D, DF, F, y
time = 15
buffer.time=3
[Command]
name = "gou3"
command = ~D, DF, F, z
time = 15
buffer.time=3
[Command]
name = "gou1"
command = ~D, DF, F, ~x
time = 15
buffer.time=7
[Command]
name = "gou2"
command = ~D, DF, F, ~y
time = 15
buffer.time=7
[Command]
name = "gou3"
command = ~D, DF, F, ~z
time = 15
buffer.time=7


[Command]
name = "sk1"
command = ~F, $D, B, a
time = 15
buffer.time=3
[Command]
name = "sk2"
command = ~F, $D, B, b
time = 15
buffer.time=3
[Command]
name = "sk3"
command = ~F, $D, B,c
time = 15
buffer.time=3

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
buffer.time=3
[Command]
name = "b"
command = b
time = 1
buffer.time=3
[Command]
name = "c"
command = c
time = 1
buffer.time=3
[Command]
name = "x"
command = x
time = 1
buffer.time=3
[Command]
name = "y"
command = y
time = 1
buffer.time=3
[Command]
name = "z"
command = z
time = 1
buffer.time=3
[Command]
name = "start"
command = s
time = 1


;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Command]
name = "up" ;Required (do not remove)
command = U
time = 1

[Command]
name = "SJ"
command = $D,$U
time = 15


[Command]
name="2p"
command=x+y
time=5
[Command]
name="2p"
command=x+z
time=5
[Command]
name="2p"
command=y+z
time=5

[Command]
name="2k"
command=a+b
time=5
[Command]
name="2k"
command=a+c
time=5
[Command]
name="2k"
command=b+c
time=5

;-------------------------------------------------------------------------------
[Statedef -1]


;==|A.I.|=================================================================

;---------------------------------------------------------------------
[State -1, AImgh]
type = ChangeState
value = 3050
triggerall = AILevel >0 && roundstate =2 && power >1000
triggerall = (p2stateno!=[120,155])
triggerall = ((p2bodydist x>=0) && (p2bodydist y = [-120,0]))
triggerall = stateno != 3000 && (stateno !=[800,899])
triggerall = random<199
triggerall = movetype != H
triggerall = statetype!=A || (stateno=100 || stateno=105)
triggerall = stateno != [3000,3100]
triggerall = p2statetype != L
trigger1 = ctrl
trigger2 = var(2)=2&&stateno=1000 && (animelemtime(6)>0&&animelemtime(8)<0)&&statetype!=A
trigger3 = var(2)=2&&stateno=1056 && (animelemtime(7)>0&&animelemtime(9)<0)&&statetype!=A
trigger4 = (stateno=[200,440])&&p2movetype=A
;---------------------------------------------------------------------
[State -1, AImgh]
type = ChangeState
value = 3000
triggerall = AILevel >0 && roundstate =2 && power >1000
triggerall = (p2stateno!=[120,155])
triggerall = ((p2bodydist x>=0) && (p2bodydist y = [-60,0]))
triggerall = stateno != 3000 && (stateno !=[800,899])
triggerall = random<199
triggerall = movetype != H
triggerall = statetype!=A || (stateno=100 || stateno=105)
triggerall = stateno != [3000,3100]
triggerall = p2statetype != L
trigger1 = ctrl
trigger2 = var(2)=2&&stateno=1000 && (animelemtime(6)>0&&animelemtime(8)<0)&&statetype!=A
trigger3= p2movetype=A && ctrl
trigger4 = (stateno=[200,440])&&p2movetype=A
;--------------------------------------------------------------------------
 ;--------------------------------------------
[State -1, Guard]
type = ChangeState
value = 120
triggerall = movetype !=H
triggerall = roundstate = 2
triggerall = stateno!=[120,155]
triggerall=AILevel>0
triggerall = (statetype!=A)||(statetype=A && p2bodydist x >5)
triggerall =(StateNo !=[200,3999])&&(StateNo != 105)
Triggerall =  Random < (113*AILevel)
triggerall =InGuardDist || enemynear,hitdefattr=SCA,NP,SP,HP || enemynear,hitdefattr = SCA,AA
triggerall =((EnemyNear, movetype=A&& enemynear,hitdefattr!=SCA,AA)||( enemynear,hitdefattr=SCA,NP,SP,HP || enemynear,hitdefattr = SCA,AA))|| enemy,numproj >0
trigger1 = ctrl ||stateno=20
;------------------------------------------------------
[State -1, AI5]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel >0)
Triggerall = StateType !=A || (stateno=100 || stateno=105)
triggerall = roundstate = 2
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,35])&&(P2BodyDist Y = 0 )
Triggerall = Random <= 400
triggerall = p2statetype != L && p2statetype !=A
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=405
Triggerall = stateno !=435
triggerall = p2stateno!=1053
Triggerall = stateno !=200
triggerall = p2statetype !=C
trigger1 = ctrl
value = 200
;------------------------------------------------------
[State -1, AI2]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel >0)
Triggerall = StateType !=A || (stateno=100 || stateno=105)
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,45])
Triggerall = (P2BodyDist y = [-40,0])
Triggerall = Random < 400
triggerall = roundstate = 2
triggerall = p2statetype != L
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=205
Triggerall = stateno !=405
Triggerall = stateno !=435
triggerall = p2stateno!=1053
triggerall = p2statetype !=C
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit
value = 205
;------------------------------------------------------
[State -1, AI2]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel >0)
Triggerall = StateType !=A || (stateno=100 || stateno=105)
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [55,115]) && ((P2BodyDist Y = [-40,0] )&&enemy,vel y >=0)
Triggerall = Random < 400
triggerall = p2statetype != L && p2statetype !=A
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=405
Triggerall = stateno !=435

triggerall = p2stateno!=1053
Triggerall = stateno !=210
triggerall = p2statetype !=C
trigger1 = ctrl

value = 210
;------------------------------------------------------
[State -1, AI9]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel >0)
Triggerall = StateType !=A || (stateno=100 || stateno=105)
trigger1 = ctrl
triggerall = stateno != [200,3999]
Triggerall = (P2BodyDist X = [0,30]) && (P2BodyDist Y = 0 )
Triggerall = Random < 400
triggerall = p2statetype != L
triggerall = p2stateno !=[120,150]
triggerall = p2statetype !=C
Triggerall = stateno !=405
Triggerall = stateno !=435
triggerall = p2stateno!=1053
Triggerall = stateno !=215
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 400 && movecontact
value = 230

;------------------------------------------------------
[State -1, AI 9]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel >0)
Triggerall = StateType !=A || (stateno=100 || stateno=105)
triggerall = stateno != [800,3999]
triggerall = p2stateno !=[120,150]
triggerall = p2statetype !=C
triggerall = p2statetype != L
Triggerall = (P2BodyDist X = [0,65]) && (P2BodyDist Y = 0)
Triggerall = Random <400
Triggerall = stateno !=405
triggerall = p2stateno!=1053
Triggerall = stateno !=435
trigger1 = (ctrl && var(57)=0) || (( stateno=230 || stateno = 405 || stateno=430||stateno=205) && movecontact&& var(57)=1)
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=405|| stateno=430) && movehit
value = 235
;------------------------------------------------------
[State -1, AI8]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel >0)
Triggerall = StateType !=A || (stateno=100 || stateno=105)
triggerall = stateno != [800,3999]
trigger1 = ctrl
Triggerall = (P2BodyDist X = [0,70])  && ((P2BodyDist Y = [-40,0] )&&enemy,vel y >=0)
Triggerall = Random < 400
triggerall = p2statetype != L && p2stateno!=1015
triggerall = p2statetype !=C
triggerall = p2stateno !=[120,150]
triggerall = p2stateno!=1053
Triggerall = stateno !=240
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 200 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6= (stateno=400|| stateno=430) && movehit
trigger7= (stateno=405|| stateno=435) && movehit && p2bodydist x <60
value = 240

;------------------------------------------------------
[State -1, AI5]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel >0)
Triggerall = StateType !=A || (stateno=100 || stateno=105)
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,50])&&(P2BodyDist Y = 0 )
Triggerall = Random < 400
triggerall = p2statetype != L && p2statetype !=A
Triggerall = stateno !=405
triggerall = p2stateno!=1053
Triggerall = stateno !=435
trigger1 = ctrl
triggerall = p2stateno !=[120,150]
value = 400
;------------------------------------------------------
[State -1, AI2]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel >0)
Triggerall = StateType !=A || (stateno=100 || stateno=105)
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,75])&&(P2BodyDist Y = 0 )
Triggerall = Random < 400
triggerall = p2statetype != L
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
trigger4= (stateno=200|| stateno=230) && movehit
Triggerall = stateno !=435
Triggerall = stateno !=405
triggerall = p2stateno!=1053
triggerall = p2stateno !=[120,150]
value = 405
;------------------------------------------------------
[State -1, AI2]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel >0)
Triggerall = StateType !=A || (stateno=100 || stateno=105)
triggerall = stateno != [800,3999]
Triggerall = ((P2BodyDist X = [-10,55]) &&(P2BodyDist Y = [-120,0] )&&(enemy,vel y >=0))||(stateno=430&&movehit)
Triggerall = Random < 700
triggerall = p2stateno!=1053&&p2stateno!=1015
triggerall = p2statetype != L ||(stateno=430&&movehit)
trigger1 = ctrl && p2statetype=A
trigger2 = (stateno = 200) && (movecontact && AILevel <5 || movehit&&AIlevel >=5)
trigger3 = (stateno = 230) &&(movecontact && AILevel <5 || movehit&&AIlevel >=5)
trigger4 = (stateno = 400) &&(movecontact && AILevel <5 || movehit&&AIlevel >=5)
trigger5 = (stateno = 430) &&(movecontact && AILevel <5 || movehit&&AIlevel >=5)
triggerall = p2stateno !=[120,150]
value = 410
;------------------------------------------------------
[State -1, AI9]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel >0)
Triggerall = StateType !=A || (stateno=100 || stateno=105)
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,70] )&&(P2BodyDist Y = 0||(p2stateno=1015))
triggerall = (p2statetype !=A)
Triggerall = Random < 400
trigger1 = ctrl
trigger2 = p2statetype =S && (p2stateno = [120,155]) && ctrl
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 400 && movecontact
triggerall = p2stateno !=[120,150]
value = 430
;------------------------------------------------------
[State -1, AI 9]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel >0)
Triggerall = StateType !=A || (stateno=100 || stateno=105)
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,75])&&(P2BodyDist Y = 0)
Triggerall = Random < 700
triggerall = p2statetype != L
trigger1 = (ctrl && var(57)=0) || (( stateno=230 || stateno = 405 || stateno=430||stateno=205) && movecontact&& var(57)=1)
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=405|| stateno=430) && movehit
trigger5 = p2statetype =S && ctrl
Triggerall = stateno !=435
triggerall = p2stateno!=1053
Triggerall = stateno !=405
triggerall = p2stateno !=[120,150]
value = 435

;------------------------------------------------------
[State -1, AI8]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel >0)
Triggerall = StateType !=A || (stateno=100 || stateno=105)
triggerall = stateno != [800,3999]
triggerall = p2statetype != L&& p2statetype !=A
trigger1 = ctrl
Triggerall = P2BodyDist X = [0,95]
Triggerall = Random < 400
triggerall = stateno !=210&&stateno!=240
trigger2 = (stateno = [200,435])&& movecontact
trigger3 = p2statetype =S  && ctrl
triggerall = p2stateno !=[120,150]
triggerall = p2stateno!=1053
Triggerall = stateno !=410
value = 440

;---------------------------------------------------------------------------
;Jump Light Punch
;空中弱パンチ
[State -1, AI9]
type = ChangeState
value = 600
triggerall = AILevel >0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = (stateno!=100 && stateno!=105)
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,40])
triggerall = p2bodydist y =[-30,20]
triggerall = p2statetype=A
Triggerall = Random <= 500
triggerall =vel y >0 || stateno=56
triggerall = roundstate = 2
trigger1 = ctrl



;---------------------------------------------------------------------------
;Jump Light Punch
;空中弱パンチ
[State -1, AI9]
type = ChangeState
value = 605
triggerall = AILevel >0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = (stateno!=100 && stateno!=105)
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,50])
triggerall = p2statetype=A
Triggerall = Random <= 500
triggerall = roundstate = 2
trigger1 = (ctrl && var(57)=0) || ((stateno = 600 || stateno=630) && movecontact&& var(57)=1)
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 630 && movecontact



;---------------------------------------------------------------------------
;Jump Strong Punch
[State -1, AI9]
type = ChangeState
value = 610
triggerall = AILevel >0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = (stateno!=100 && stateno!=105)
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,70])
triggerall = (p2bodydist y =[-50,65])
triggerall = vel y >0 || (stateno=[600,640])
Triggerall = Random <= 500
triggerall = roundstate = 2
triggerall = movecontact ||vel y >0
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 605 && movecontact
trigger4 = stateno = 630 && movecontact
trigger5 = stateno = 635 && movecontact


;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, AI9]
type = ChangeState
value = 630
triggerall = AILevel >0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = (stateno!=100 && stateno!=105)
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,40])
triggerall = p2bodydist y =[-30,20]
triggerall =vel y >0 || stateno=56||movecontact
Triggerall = Random <= 500
triggerall = roundstate = 2
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
;---------------------------------------------------------------------------

[State -1, AI9]
type = ChangeState
value = 635
triggerall = AILevel >0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = (stateno!=100 && stateno!=105)
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,80])
Triggerall = Random <= 500
triggerall = roundstate = 2
trigger1 = (ctrl && var(57)=0) || ((stateno = 605 || stateno=630) && movecontact&& var(57)=1)
trigger2 = stateno = 630 && movecontact
trigger3 = stateno = 605&& movecontact
;---------------------------------------------------------------------------
[State -1, AI9]
type = ChangeState
value = 640
triggerall = AILevel >0
triggerall = statetype = A
triggerall = stateno !=615
triggerall = (stateno!=100 && stateno!=105)
triggerall = stateno !=640
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,65])
triggerall = (p2bodydist y =[-50,15])
triggerall = vel y <0 || (stateno=[600,640])
Triggerall = Random <= 500
triggerall = roundstate = 2
triggerall = movecontact
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 605 && movecontact
trigger4 = stateno = 630 && movecontact
trigger5 = stateno = 635 && movecontact
;------------------------------------------------------------------------
[State -1, AI Throw]
type = ChangeState
value = 800
triggerall = AILevel >0
triggerall = random <= 30*AILevel
triggerall = statetype != A || (stateno=100 || stateno=105)
triggerall = p2statetype != A
triggerall = ctrl || stateno=20
triggerall = stateno != [200,9999]
Triggerall = (RoundState = 2)
triggerall = (p2MoveType != H)
trigger1 = p2bodydist X < 25 && p2dist y <= 0
trigger2 = (p2stateno =[120,150]) &&(p2bodydist X < 25 && p2dist y <= 0)
;----------------------------------------------------------------
[State -1, AI Throw]
type = ChangeState
value = 830
triggerall = random <= 30*AILevel
triggerall = AILevel >0
triggerall = (statetype != A || (stateno=100 || stateno=105))||(p2statetype=A&&statetype=A)
triggerall= ((p2statetype != A)&&statetype!=A)||p2statetype=A
triggerall = ctrl || stateno=20
triggerall = stateno != [200,9999]
Triggerall = (RoundState = 2)
triggerall = (p2MoveType != H)
trigger1 = p2bodydist X < 25 && (p2bodydist y = [-20,20])
trigger2 = (p2stateno =[120,150]) &&(p2bodydist X < 25 && (p2bodydist y = [-20,20]))
;---------------------------------------------------------------------
[State -1, AIgh]
type = ChangeState
value = 1049
triggerall = AILevel >0 && roundstate = 2
triggerall = (p2stateno!=[120,155])
trigger1 =  ctrl
trigger2= (stateno=200||stateno=400||stateno=230||stateno=430)&&movecontact && random<69
trigger3= (stateno=205||stateno=405||stateno=235||stateno=435)&&movehit 
trigger4= (stateno=440||stateno=210||stateno=410||stateno=240)&&moveguarded
trigger5 = stateno=240 && movehit
triggerall = (p2bodydist x=[0,120]) && (p2bodydist y = 0||stateno=440&&movehit) || movecontact
triggerall = random<19*AIlevel
triggerall = stateno != [800,3999]
triggerall = movetype!=H
triggerall = p2movetype=H|| movecontact
triggerall = p2statetype!=L||stateno=440&&movehit
triggerall = (Statetype!=A) || (stateno=100 || stateno=105)
;---------------------------------------------------------------------
[State -1, AIgh]
type = ChangeState
value = 1000
triggerall = AILevel >0 && roundstate = 2
triggerall = (p2stateno!=[120,155])
trigger1 =  ctrl
triggerall = (p2bodydist x=[30,180]) || (statetype =A && (p2bodydist y = [-40,999]))
triggerall = random<99
triggerall = stateno != [800,3999]
triggerall = movetype!=H
triggerall = numhelper(1001)<1
triggerall = p2stateno!=1053
triggerall = p2stateno!=1015 ||var(2)=2
triggerall = p2movetype!=A||(p2bodydist x >100)
triggerall = p2statetype!=L
triggerall = statetype!=A || numexplod(56)=0&& var(26)=0
triggerall = (pos y < -50 &&statetype=A)||(Statetype!=A || (stateno=100 || stateno=105))
trigger2 = ((stateno =210) && moveguarded)
;---------------------------------------------------------------------
[State -1, AIgh]
type = ChangeState
value = 1100
triggerall = AILevel >0 && roundstate = 2
triggerall = (p2stateno!=[120,155])
triggerall =  statetype !=A || (stateno=100 || stateno=105)
triggerall = random<99
triggerall = stateno != [800,3999]
triggerall = movetype!=H
triggerall = p2statetype!=L
trigger1= p2movetype=A && ctrl
;---------------------------------------------------------------------
[State -1, AIgh]
type = ChangeState
value = 1101
triggerall = AILevel >0 && roundstate = 2
triggerall = (p2stateno!=[120,155])
triggerall =  statetype !=A || (stateno=100 || stateno=105)
triggerall = random<99
triggerall = stateno != [800,3999]
triggerall = movetype!=H
triggerall = p2statetype!=L
trigger1= p2movetype=A && ctrl
;---------------------------------------------------------------------
[State -1, AIgh]
type = ChangeState
value = 1006
triggerall = AILevel >0 && roundstate = 2
triggerall = (p2stateno!=[120,155])
trigger1 =  ctrl
triggerall = (p2bodydist x=[55,180]) && (p2statetype =A && (p2bodydist y = [-120,-40]))
triggerall = random<99
triggerall = numhelper(1001)<1
triggerall = p2stateno!=1053
triggerall = stateno != [800,3999]
triggerall = movetype!=H
triggerall = p2stateno!=1003 && p2stateno!=1015
triggerall = p2statetype!=L
triggerall = (Statetype!=A) || (stateno=100 || stateno=105)
;------------------------------------------------------------------------
[State -1, AIgp]
type = ChangeState
value = 1600
triggerall = AILevel >0 && StateType != A
triggerall= statetype = S
triggerall = roundstate = 2
trigger1 = stateno = 150 || stateno = 151
triggerall = p2bodydist x < 25
triggerall = random < 499
;------------------------------------------------------------------------
[State -1, AIgp]
type = ChangeState
value = 1601
triggerall = AILevel >0 && StateType != A
triggerall= statetype = C
triggerall = roundstate = 2
trigger1 = stateno = 152 || stateno = 153
triggerall = p2bodydist x < 25
triggerall = random < 499
;------------------------------------------------------------------------
[State -1, AIgp]
type = ChangeState
value = 1602
triggerall = AILevel >0
triggerall= statetype = A
triggerall = roundstate = 2
trigger1 = stateno = 153 || stateno = 154
triggerall = p2bodydist x < 25
triggerall = random < 499

;-------------------------------------------------------------------
[State -1, AISuper Jump]
type = ChangeState
value = 55
triggerall = AILevel >0
triggerall = statetype != A
triggerall = roundstate = 2
trigger1 = stateno = 410 && movehit&&p2stateno=411


;-------------------------------------------------
[state -1, AI jump]
type = changestate
triggerall=AILevel>0
triggerall = p2statetype !=L|| p2stateno=5120
triggerall = (p2stateno!=[5090,5119]) &&(p2stateno!=[5121,5899])
triggerall = statetype != A
triggerall = p2bodydist x >70 || p2movetype=H
triggerall = var(30)=1
trigger1 = ctrl && p2movetype=A && p2statetype=C  && random<119
trigger2 =p2statetype = C && (p2bodydist x = [50,90]) && ctrl && random<119
trigger3= enemy,hitdefattr=SC,AT  && ctrl
trigger4= p2bodydist x >60 && ctrl&& random<249 && p2movetype=A
trigger5= p2stateno =5120 && p2bodydist x <50 && ctrl && random<69
value = 40


[State -1, AI run]
type=changestate
value=100
triggerall = roundstate = 2
triggerall=AILevel >0 && statetype=S && ctrl
triggerall = p2bodydist y =[-150,0]
triggerall = p2movetype!=A
triggerall = (stateno!=100 && stateno!=105)
trigger1= (stateno!=[100,105]) && p2movetype!=A && (p2bodydist x=[150,788])&& random < 149
trigger2= p2stateno=1015 && ctrl && p2bodydist x >35
trigger3= p2movetype=H && p2statetype=A && p2bodydist x>40&& random < 399

[State -1, AI run]
type=changestate
value=20
triggerall = roundstate = 2
triggerall=AILevel >0&& statetype=S && ctrl && random < 249
triggerall = p2movetype!=H
triggerall=p2statetype!=L
trigger1= (stateno!=[20,105]) && p2movetype!=A && (p2bodydist x=[20,149])
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = AILevel >0
triggerall = roundstate=2||winko
triggerall = random<299
triggerall = gametime%30=0
triggerall = enemy,life < (enemy,lifemax/2.25) ||winko
triggerall = life >700 ||winko
triggerall = p2statetype = L
triggerall = p2bodydist x >120
triggerall = statetype != A
trigger1 = ctrl
[State -1, AIRun Back]
type = ChangeState
value = 105
triggerall =AILevel >0
triggerall =(stateno!=[100,105])
triggerall = statetype != A
triggerall = random < 149
triggerall = roundstate = 2
triggerall = ctrl
trigger1 = (p2statetype =L || p2movetype = A) && (p2bodydist x=[-99,10])
;--------------------------------------------------------------------------
[State -1, roll]
type=changestate
value=702
triggerall = backedgedist <= 100  && p2movetype!=A
triggerall = alive
triggerall = random <55
triggerall = roundstate = 2
triggerall = AILevel >0
trigger1 = stateno = 5120&& time=0
;--------------------------------------------------------------------------
[State -1, roll]
type=changestate
value=703
triggerall = backedgedist >= 100 && p2movetype=A
triggerall = alive
triggerall = random < 55
triggerall = roundstate = 2
triggerall = AILevel >0
trigger1 = stateno = 5120&& time=0


;===========================================================================

;---------------------------------------------------------------------------

;[State -1, TAIYOU NO MEGUMI]
;type = ChangeState
;value = 3100
;triggerall = command="TGS"
;triggerall = power >= 1000
;triggerall = AILevel =0
;triggerall = var(50)=1
;triggerall = numhelper(3001) < 1
;triggerall = stateno!=[3000,4999]
;triggerall = stateno !=610
;Triggerall = stateno !=245
;triggerall = statetype!=A
;Triggerall = stateno !=215
;trigger1 = ctrl
;trigger2 =  (stateno = [200,440])
;trigger3 = var(15)
;trigger4 = (stateno =1000) && movecontact || (stateno = 1000)
;trigger5 = (anim=1000) && animelemtime(8)>0
;trigger6 = (anim=1010) && animelemtime(2)>16
;---------------------------------------------------------------------------


[State -1,Cajun Explosion]
type = ChangeState
value = 3050
triggerall = command="MGH"|| command="MGS"
triggerall = power >= 1000
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = roundstate=2
triggerall = statetype!=A || (stateno=100 || stateno=105)
triggerall = var(43)=0
triggerall = numhelper(3001) < 1
triggerall = stateno!=[800,899]
triggerall = stateno!=[3000,4999]
trigger1 = ctrl
trigger2 =  (stateno = [200,440])
trigger3= stateno=[1000,1052]
;---------------------------------------------------------------------------

[State -1,Royal Flush]
type = ChangeState
value = 3000
triggerall = command="MHG"
triggerall = power >= 1000
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = statetype!=A || (stateno=100 || stateno=105)
triggerall = var(43)=0
triggerall = roundstate=2
triggerall = numhelper(3001) < 1
triggerall = stateno!=[3000,4999]
triggerall = stateno!=[800,899]
trigger1 = ctrl
trigger2 =  (stateno = [200,440])
trigger3= stateno=[1000,1052]
;---------------------------------------------------------------------------
[State -1,Cajun Strike]
type = ChangeState
value = 1101
triggerall = ((command = "CUK"||command = "CUK1")&&var(57)=0)||((command="CUK")&&var(57)=1)
triggerall = AILevel =0
Triggerall = stateno !=245
Triggerall = stateno !=215
triggerall = var(47)>35
triggerall = statetype!=A || (stateno=100 || stateno=105)
trigger1 = ctrl||stateno=40||stateno=55
trigger2 =  (stateno = [200,440])
;---------------------------------------------------------------------------
[State -1,Molecularshield]
type = ChangeState
value = 1100
triggerall = ((command = "CUP"||command = "CUP1")&&var(57)=0)||((command="CUP")&&var(57)=1)
triggerall = AILevel =0
Triggerall = stateno !=245
Triggerall = stateno !=215
triggerall = var(47)>35
triggerall = statetype!=A || (stateno=100 || stateno=105)
trigger1 = ctrl||stateno=40||stateno=55
trigger2 =  (stateno = [200,440])

;---------------------------------------------------------------------------
[State -1, Cajun Slice]
type = ChangeState
value = 1049
triggerall = ((command = "DP1"||command = "DP2"||command = "DP3")&&var(57)=0)||((command="DP1"||command="DP2"||command="DP4")&&var(57)=1)
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = statetype!=A || (stateno=100 || stateno=105)
trigger1 = ctrl
trigger2 =  (stateno = [200,440])


;---------------------------------------------------------------------------
[State -1, Trick Card]
type = ChangeState
value = 1006
triggerall = ((command = "Gous1"||command = "Gous2"||command = "Gous3")&&var(57)=0)||((command="Gous1"||command="Gous2")&&var(57)=1)
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = statetype!=A || (stateno=100 || stateno=105)
trigger1 = ctrl
trigger2 =  (stateno = [200,440])

;---------------------------------------------------------------------------
[State -1,Credit Card]
type = ChangeState
value = 1000
triggerall = ((command = "gou1"||command = "gou2"||command = "gou3")&&var(57)=0)||((command="gou1"||command="gou2")&&var(57)=1)
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = pos y<-50 ||(statetype!=A || (stateno=100 || stateno=105))
trigger1 = ctrl
trigger2 =  (stateno = [200,440])
trigger3 =  (stateno = [600,640])


;-------------------------------------------------------------------------
[State -1, guard push]
type = ChangeState
value = 1600
triggerall = command = "x" && command = "a" || command = "y" && command = "b" ||   command = "z" && command = "c"
triggerall= statetype = S
triggerall = AILevel =0
trigger1 = stateno = 150 || stateno = 151
;-------------------------------------------------------------------------
[State -1, guard push]
type = ChangeState
value = 1601
triggerall = command = "x" && command = "a" || command = "y" && command = "b" ||   command = "z" && command = "c"
triggerall= statetype = C
triggerall = AILevel =0
trigger1 =  stateno =  152 || stateno = 153
;-------------------------------------------------------------------------
[State -1, guard push]
type = ChangeState
value = 1602
triggerall = command = "x" && command = "a" || command = "y" && command = "b" ||   command = "z" && command = "c"
triggerall= statetype = A
triggerall = AILevel =0
trigger1 = stateno =  154 || stateno = 155

;--------------------------------------------------------------------------
[State -1, roll]
type=changestate
value=702
triggerall = command = "holdfwd" && command = "2p"
triggerall = alive
triggerall = AILevel =0
trigger1 = stateno = 5120
;--------------------------------------------------------------------------
[State -1, roll]
type=changestate
value=703
triggerall = command = "holdback" && command = "2p"
triggerall = alive
triggerall = AILevel =0
trigger1 = stateno = 5120

;===========================================================================
[State -1, Super Jump]
type = ChangeState
value = 55
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = stateno !=[3000,4999]
trigger1 = command = "SJ"
trigger1 = statetype != A
trigger1 = ctrl
trigger2= stateno = 410 && command = "holdup" && movecontact  &&p2stateno=411
[State -1, Jump]
type = changestate
value = 40
triggerall = AILevel =0
triggerall = statetype != A
triggerall = command = "up"
triggerall = var(50)=1
trigger1 = ctrl


;Run Fwd
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall=AILevel =0
triggerall = var(50)=1
triggerall = command!="holdback"
triggerall = (stateno!=100 && stateno!=105)
trigger1 = command = "FF"||command="2p"
trigger1 = statetype = S
trigger1 = ctrl

;Run Fwd
;ダッシュ

;---------------------------------------------------------------------------
;Run Back
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = stateno!=105
trigger1 = command = "BB" ||(command="2p" &&command="holdback")
trigger1 = statetype = S
trigger1 = ctrl


;;---------------------------------------------------------------------------
[State -1, Throw]
type = ChangeState
value = 800
triggerall = (command = "z" && var(57)=0) || (command="y" && var(57)=1)
triggerall = ((statetype != A  || (stateno=100 || stateno=105))&& p2statetype!=A)
triggerall = ctrl
triggerall = stateno != 100
triggerall = command!="holddown"
triggerall = AILevel =0
triggerall = var(50)=1
trigger1 = command = "holdfwd"  ||command = "holdback"
triggerall = p2bodydist X <25
triggerall = p2movetype != H

;;---------------------------------------------------------------------------
[State -1, Throw]
type = ChangeState
value = 830
triggerall = (command = "c" && var(57)=0) || (command="b" && var(57)=1)
triggerall = ((statetype != A || (stateno=100 || stateno=105)) && p2statetype!=A) ||(statetype=A&&p2statetype=A)
triggerall = ctrl
triggerall = stateno != 100
triggerall = AILevel =0
triggerall = command!="holddown"
triggerall = var(50)=1
trigger1 = command = "holdfwd"  ||command = "holdback"
triggerall = p2bodydist X <25 && (p2bodydist y =[-70,70])
triggerall = p2movetype != H



;===========================================================================
;Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = statetype = S || (stateno=100 || stateno=105)
trigger1 = ctrl
triggerall  = stateno !=410

;---------------------------------------------------------------------------
;Stand Strong Punch`
[State -1, Stand Strong Punch]
type = ChangeState
value = 205
triggerall =(var(57)=0 && command = "y") || (var(57)=1 && command = "x")
triggerall = command != "holddown"
triggerall  =stateno !=205
triggerall = var(50)=1
triggerall = AILevel =0
triggerall = statetype != A || (stateno=100 || stateno=105)
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit


;---------------------------------------------------------------------------
;Stand Strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall =(var(57)=0 && command = "z") || (var(57)=1 && command = "y")
triggerall = command != "holddown"
triggerall  =stateno !=210
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = statetype != A || (stateno=100 || stateno=105)
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 200 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 430 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8= (stateno=405|| stateno=435) && movecontact

;---------------------------------------------------------------------------
;Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = statetype = S || (stateno=100 || stateno=105)
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 400 && movecontact
;---------------------------------------------------------------------------
;Standing Strong Kick
[State -1, Standing medium Kick]
type = ChangeState
value = 235
triggerall =(var(57)=0 && command = "b") || (var(57)=1 && command = "a")
triggerall = command != "holddown"
triggerall = var(50)=1
triggerall = AILevel =0
triggerall = statetype != A || (stateno=100 || stateno=105)
trigger1 = (ctrl && var(57)=0) || (( stateno=230 || stateno = 405 || stateno=430||stateno=205) && movecontact&& var(57)=1)
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=405|| stateno=430) && movehit

;---------------------------------------------------------------------------
;Standing Strong Kick
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall =(var(57)=0 && command = "c") || (var(57)=1 && command = "b")
triggerall = command != "holddown"
triggerall  =stateno !=240
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = statetype != A || (stateno=100 || stateno=105)
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 200 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6= (stateno=400|| stateno=430) && movehit
trigger7= (stateno=405|| stateno=435) && movehit


;---------------------------------------------------------------------------
;Taunt
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall =statetype = S || (stateno=100 || stateno=105)
triggerall = AILevel =0
trigger1 = ctrl


;---------------------------------------------------------------------------
;Crouching Light Punch
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
triggerall = AILevel =0
triggerall = var(50)=1
trigger1 = ctrl

;---------------------------------------------------------------------------
;Crouching Strong Punch
;しゃがみ強パンチ
[State -1, Crouching Medium Punch]
type = ChangeState
value = 405
triggerall =(var(57)=0 && command = "y") || (var(57)=1 && command = "x")
triggerall = command = "holddown"
triggerall = statetype != A
triggerall  =stateno !=405
triggerall = AILevel =0
triggerall = var(50)=1
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit

;---------------------------------------------------------------------------
;Crouching Strong Punch
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall =(var(57)=0 && command = "z") || (var(57)=1 && command = "y")
triggerall = command = "holddown"
triggerall = statetype != A
triggerall  =stateno !=410
triggerall = AILevel =0
trigger1 = ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
trigger4= (stateno=200|| stateno=230) && movehit
trigger5= (stateno=205|| stateno=235) && movehit
trigger6= (stateno=405|| stateno=435) && movehit

;---------------------------------------------------------------------------
;Crouching Light Kick
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
triggerall = AILevel =0
triggerall = var(50)=1
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 400 && movecontact

;---------------------------------------------------------------------------
;Crouching Strong Kick
;しゃがみ強キック
[State -1, Crouching medium Kick]
type = ChangeState
value = 435
triggerall =(var(57)=0 && command = "b") || (var(57)=1 && command = "a")
triggerall = command = "holddown"
triggerall = statetype != A
triggerall  =stateno !=405
triggerall = AILevel =0
triggerall = var(50)=1
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
trigger4= (stateno=200|| stateno=230) && movehit
;---------------------------------------------------------------------------
;Crouching Strong Kick
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall =(var(57)=0 && command = "c") || (var(57)=1 && command = "b")
triggerall = command = "holddown" 
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
trigger4= (stateno=200|| stateno=230) && movehit
trigger5= (stateno=205|| stateno=235) && movehit
trigger6= (stateno=405|| stateno=435) && movehit
triggerall = stateno !=410
triggerall = stateno !=440
triggerall = stateno !=210
triggerall = stateno !=240
triggerall = stateno !=215
triggerall = stateno !=445


;---------------------------------------------------------------------------
;Jump Light Punch
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = (stateno!=100 && stateno!=105)
triggerall = statetype = A
trigger1 = ctrl
;------------------------------------------------------------------------------
[State -1, Jump medium Punch]
type = ChangeState
value = 605
triggerall =(var(57)=0 && command = "y") || (var(57)=1 && command = "x")
triggerall = statetype = A
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = (stateno!=100 && stateno!=105)
triggerall = stateno !=610
triggerall = stateno !=640
trigger1 = (ctrl && var(57)=0) || ((stateno = 600 || stateno=630) && movecontact&& var(57)=1)
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 630 && movecontact
;---------------------------------------------------------------------------
;Jump Strong Punch
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall =(var(57)=0 && command = "z") || (var(57)=1 && command = "y")
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = (stateno!=100 && stateno!=105)
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 605 && movecontact
trigger3 = stateno = 635 && movecontact
trigger4 = stateno = 600 && movecontact
trigger5 = stateno = 630 && movecontact
;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = (stateno!=100 && stateno!=105)
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, Jump Medium Kick]
type = ChangeState
value = 635
triggerall =(var(57)=0 && command = "b") || (var(57)=1 && command = "a")
triggerall = statetype = A
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = (stateno!=100 && stateno!=105)
trigger1 = (ctrl && var(57)=0) || ((stateno = 605 || stateno=630) && movecontact && var(57)=1)
trigger2 = stateno = 630 && movecontact
trigger3 = stateno = 605 && movecontact

;---------------------------------------------------------------------------
;Jump Strong Kick
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall =(var(57)=0 && command = "c") || (var(57)=1 && command = "b")
triggerall = AILevel =0
triggerall = var(50)=1
triggerall = stateno !=610
triggerall = (stateno!=100 && stateno!=105)
triggerall = stateno !=640
triggerall = statetype = A
triggerall = var(42)=0
trigger1 = ctrl
trigger2 = (stateno = [600,635]) && movecontact

