MvC2 Hulk
website:http://kamekaze.trinitymugen.net/
email:cluade75@yahoo.com
twitter: @OldEra_Kamekaze
===========================

Ver. 1.25

changelog:
system update
Vans reflect compatible


BUTTON SELECT IS IN CONFIG.TXT

F.A.Q.

Q: Why is hulk so fast?
A: He isn't....sure his animtimes come directly from mvc2's turbo 2 setting
   but even then hes slow as shit. Man up.

Q: Why does hulk have so much range on his grab
A: Because I create things accurately from the source game, including things
   that seem like bullshit. However, Hulk's grab comes out in like 16-18 frames
   your typical grab comes out in like 2-3, and it's fucking blockable.
   
Q: Hulks Super armor is unfair!!!
A: No it's mvc2. Hell it's the only super armor in mugen that acts the way it
   should from said game. There is 1-2 bugs still present in the code but they
   are extremely situational so I have no way of truly getting rid of them. He
   only has one point of super armor so just hit him twice and shut up already.


;==============================================================================
Common moves:


Super jump = D,U

recoveryroll = when on the ground quickly tap f, or b and any two punches

throw 1= (B/F)+(y/z)
note: y on 4 button

air throw = (B/F)+(y/z)
note: y on 4 button

;==============================================================================

Specials:

Gamma wave  - D,DF,F, any punch

Gamma Slam - F,DF,D,DB,B any punch

Gamma Charge - (charge)B,F any kick
follow ups:
(Neutral) any kick - vertical charge
F+any kick - Diagnol toward charge
B+any kick - DIagnol backward charge

Gamma Vertical Charge - (charge)D,U any kick
follow ups:
(Neutral) any kick - vertical charge
UF+any kick - Diagnol toward charge
F+any kick - Foward Charge

;==============================================================================

Hypers:

Gamma Tsunami - D,DF,F 2p

Gamma Quake - D,DF,F, 2k

Gamma Crush - D,DB,B, 2p
;==============================================================================

Special thx to:
Alchemist: for mvc2 fx and hyper portrait code(you came in handy alot!)
Kong: for sprites
beta testers: for beta testing.
any suggestions, well let me know. email me(cluade75@yahoo.com)

