[statedef 10000]
type    = S
anim =5334
;=====================================================================================
;this is up to you, the player to decide
;0 = for 6 button
;1 = for 4 button

[State 0, VarSet]
type = parentVarSet
trigger1 = 1
var(57) = 1
[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 4


