
;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
;   old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 15

; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1




;-| Super Motions |--------------------------------------------------------

[Command]
name = "MGR"   ;Same name as above
command = ~F, D, DF,  x+y
time = 15

[Command]
name = "MGR"   ;Same name as above
command = ~F, D, DF, y+z
time = 15

[Command]
name = "MGR"   ;Same name as above
command = ~F, D, DF, x+z
time = 15

[Command]
name = "MGH"   ;Same name as above
command = ~D, DF, F,  x+y
time = 15

[Command]
name = "MGH"   ;Same name as above
command = ~D, DF, F,  x+z
time = 15

[Command]
name = "MGH"   ;Same name as above
command = ~D, DF, F,  y+z
time = 15

[Command]
name = "MGH"   ;Same name as above
command = ~D, DF, F,  x+y
time = 15
buffer.time=7

[Command]
name = "MGH"   ;Same name as above
command = ~D, DF, F,  x+z
time = 15
buffer.time=7
[Command]
name = "MGH"   ;Same name as above
command = ~D, DF, F,  y+z
time = 15
buffer.time=7
;-| Special Motions |------------------------------------------------------

[Command]
name = "Gous1"
command = ~B,DB,D,DF,F, a
time = 20

[Command]
name = "Gous2"
command =~B,DB,D,DF,F, b
time =20

[Command]
name = "Gous3"
command = ~B,DB,D,DF,F, c
time = 20

[Command]
name = "Gous1"
command = ~B,DB,D,DF,F, ~a
time = 20
buffer.time=8

[Command]
name = "Gous2"
command =~B,DB,D,DF,F, ~b
time =20
buffer.time=8

[Command]
name = "Gous3"
command = ~B,DB,D,DF,F, ~c
time = 20
buffer.time=8

[Command]
name = "SHx"
command = ~B,DB,D,DF,F, x
time = 20

[Command]
name = "SHy"
command = ~B, DB,D,DF,F, y
time = 20

[Command]
name = "SHz"
command = ~B,DB,D,DF,F, ~z
time = 20
buffer.time=8

[Command]
name = "SHx"
command = ~B,DB,D,DF,F, ~x
time = 20
buffer.time=8


[Command]
name = "SHy"
command = ~B, DB,D,DF,F, ~y
time = 20
buffer.time=8


[Command]
name = "SHz"
command = ~B,DB,D,DF,F, ~z
time = 20
buffer.time=8



[Command]
name = "gou1"
command = ~D,DB,B, x
time = 20

[Command]
name = "gou2"
command = ~D,DB,B, y
time = 20

[Command]
name = "gou3"
command = ~D,DB,B, z
time = 20

[Command]
name = "gou1"
command = ~D,DB,B, ~x
time = 20
buffer.time=8

[Command]
name = "gou2"
command = ~D,DB,B, ~y
time = 20
buffer.time=8

[Command]
name = "gou3"
command = ~D,DB,B, ~z
time = 20
buffer.time=8


[Command]
name = "sk1"
command = ~B,DB,D,DF,F, x
time = 20

[Command]
name = "sk2"
command = ~B,DB,D,DF,F,  y
time = 20

[Command]
name = "sk3"
command = ~B,DB,D,DF,F,  z
time = 20


[Command]
name = "sk1"
command = ~B,DB,D,DF,F, ~x
time = 20
buffer.time=8

[Command]
name = "sk2"
command = ~B,DB,D,DF,F,  ~y
time = 20
buffer.time=8

[Command]
name = "sk3"
command = ~B,DB,D,DF,F,  ~z
time = 20
buffer.time=8


;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1


;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Command]
name = "up" ;Required (do not remove)
command = U
time = 1

[Command]
name = "SJ"
command = $D,$U
time = 15


[Command]
name="2p"
command=x+y
time=5
[Command]
name="2p"
command=x+z
time=5
[Command]
name="2p"
command=y+z
time=5

[Command]
name="2k"
command=a+b
time=5
[Command]
name="2k"
command=a+c
time=5
[Command]
name="2k"
command=b+c
time=5

;-------------------------------------------------------------------------------
[Statedef -1]




;==|A.I.|=================================================================
;---------------------------------------------------------------------
[State -1, AIHC]
type = ChangeState
value = 3000
triggerall = AILevel>0 && roundstate =2 && power >1000
triggerall = stateno != 410
triggerall = (p2stateno!=[120,155])
triggerall =statetype != A
triggerall = ((p2bodydist x=[0,150]) && (p2bodydist y = [-80,0]))&& random < 149
triggerall = stateno != 3000 && (stateno !=[800,899])
triggerall = (stateno !=[1103,4999])
triggerall = movetype != H
Triggerall = stateno !=215
triggerall = p2statetype != L
trigger1 = ctrl
trigger2 = (stateno= [200,440]) && movehit
trigger3= var(15) && statetype !=A
trigger4 =(stateno = [1000,1005]) && movecontact
;--------------------------------------------------------------------------
[State -1, Guard]
type = ChangeState
value = 120
triggerall = movetype !=H
triggerall = roundstate = 2
triggerall = stateno!=[120,155]
triggerall=AILevel>0
triggerall = (statetype!=A)||(statetype=A && p2bodydist x >5)
triggerall =(StateNo !=[200,3999])&&(StateNo != 105)
Triggerall =  Random < (ifelse(numhelper(4001),43,113)*AILevel)
triggerall =InGuardDist || enemynear,hitdefattr=SCA,NP,SP,HP || enemynear,hitdefattr = SCA,AA
triggerall =((EnemyNear, movetype=A&& enemynear,hitdefattr!=SCA,AA)||( enemynear,hitdefattr=SCA,NP,SP,HP || enemynear,hitdefattr = SCA,AA))|| enemy,numproj >0
trigger1 = ctrl ||stateno=20
;------------------------------------------------------
[State -1, AI5]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
triggerall = roundstate = 2
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,50])&&(P2BodyDist Y = 0 )
Triggerall = Random <= 400
triggerall = p2statetype != L && p2statetype !=A
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=410
Triggerall = stateno !=200
Triggerall = stateno !=245
Triggerall = stateno !=215
triggerall = p2statetype !=C
trigger1 = ctrl
value = 200
;------------------------------------------------------
[State -1, AI5]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
triggerall = roundstate = 2
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,50])&&(P2BodyDist Y = 0 )
Triggerall = Random <= 400
triggerall = p2statetype != L && p2statetype !=A
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=410
Triggerall = stateno !=200
Triggerall = stateno !=245
Triggerall = stateno !=215
triggerall = var(57)=0
triggerall = p2statetype !=C
trigger1 = stateno = 200 && movecontact
value = 201
;------------------------------------------------------
[State -1, AI2]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,65])&&(P2BodyDist Y = 0 )
Triggerall = Random < 300
triggerall = roundstate = 2
triggerall = p2statetype != L && p2statetype !=A
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=410
Triggerall = stateno !=205
Triggerall = stateno !=245
Triggerall = stateno !=215
triggerall = p2statetype !=C
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit
value = 205
;------------------------------------------------------
[State -1, AI2]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,85]) && (P2BodyDist Y = 0 )
Triggerall = Random < 600
triggerall = p2statetype != L && p2statetype !=A
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=410
Triggerall = stateno !=210
Triggerall = stateno !=245
Triggerall = stateno !=215
triggerall = p2statetype !=C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit
value = 210
;------------------------------------------------------
[State -1, AI2]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [40,110]) && (P2BodyDist Y = 0 )
Triggerall = Random < 400
triggerall = p2statetype != L && p2statetype !=A
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=410
Triggerall = stateno !=210
Triggerall = stateno !=245
Triggerall = stateno !=215
triggerall = p2movetype != A
triggerall = p2statetype !=C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230&& movecontact
trigger4 = stateno = 430&& movecontact
trigger5 = stateno = 400&& movecontact
value = 215
;------------------------------------------------------
[State -1, AI9]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
trigger1 = ctrl
triggerall = stateno != [800,3999]
Triggerall = P2BodyDist X = [0,35]
Triggerall = Random < 600
triggerall = p2statetype != L
triggerall = p2stateno !=[120,150]
triggerall = p2statetype !=C
Triggerall = stateno !=410
Triggerall = stateno !=245
Triggerall = stateno !=215
Triggerall = stateno !=230
trigger1 = ctrl
value = 230
;------------------------------------------------------
[State -1, AI 9]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
triggerall = p2stateno !=[120,150]
triggerall = p2statetype !=C
Trigger1 = ctrl
triggerall = p2statetype != L&& p2statetype !=A
Triggerall = (P2BodyDist X = [0,45]) && (P2BodyDist Y = 0 )
Triggerall = Random < 300
Triggerall = stateno !=410
Triggerall = stateno !=235
Triggerall = stateno !=245
Triggerall = stateno !=215
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit
value = 235
;------------------------------------------------------
[State -1, AI8]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
trigger1 = ctrl
Triggerall = P2BodyDist X = [0,65]
Triggerall = Random < 600
triggerall = p2statetype != L && p2statetype !=A
triggerall = p2statetype !=C
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=410
Triggerall = stateno !=240
Triggerall = stateno !=215
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit
value = 240
;------------------------------------------------------
[State -1, AI5]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,50])&&(P2BodyDist Y = 0 )
Triggerall = Random < 600
triggerall = p2statetype != L && p2statetype !=A
Triggerall = stateno !=245
Triggerall = stateno !=215
trigger1 = ctrl
trigger2 = p2statetype =C && (p2stateno = [120,155]) && ctrl
triggerall = p2stateno !=[120,150]
value = 400
;------------------------------------------------------
[State -1, AI2]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,65])&&(P2BodyDist Y = 0 )
Triggerall = Random < 300
triggerall = p2statetype != L && p2statetype !=A
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
trigger4= (stateno=200|| stateno=230) && movehit
trigger5 = p2statetype =S  && ctrl
Triggerall = stateno !=245
Triggerall = stateno !=215
Triggerall = stateno !=405
triggerall = p2stateno !=[120,150]
value = 405
;------------------------------------------------------
[State -1, AI2]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = (P2BodyDist X = [0,70]) && (P2BodyDist Y = [-60,0] )
Triggerall = Random <= 800
triggerall = stateno !=240 && stateno !=210 && stateno !=215
Triggerall = stateno !=245
Triggerall = stateno !=215
triggerall = p2statetype != L  && p2statetype !=A
trigger1 = ctrl
triggerall = p2stateno !=[120,150]
value = 410
;------------------------------------------------------
[State -1, AI9]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
Triggerall = P2BodyDist X = [0,50]
triggerall =  p2statetype !=A
Triggerall = Random < 600
trigger1 = ctrl
triggerall = p2stateno !=[120,150]
value = 430
;------------------------------------------------------
[State -1, AI 9]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
triggerall = p2statetype != L && p2statetype !=A
Triggerall = (P2BodyDist X = [0,70]) && (P2BodyDist Y = 0 )
Triggerall = Random <499
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact
trigger4= (stateno=200|| stateno=230) && movehit
trigger5 = p2statetype =S && ctrl
Triggerall = stateno !=435
Triggerall = stateno !=215
Triggerall = stateno !=240
Triggerall = stateno !=210
triggerall = p2stateno !=[120,150]
value = 435
;------------------------------------------------------
[State -1, AI8]
Type = ChangeState
Triggerall = (RoundState = 2) && (AILevel>0)
Triggerall = StateType !=A
triggerall = stateno != [800,3999]
triggerall = p2statetype != L&& p2statetype !=A
trigger1 = ctrl
Triggerall = P2BodyDist X = [0,60]
Triggerall = Random < 600
triggerall = stateno !=240 && stateno !=210 && stateno !=215 && stateno!=440
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4 = stateno = 400 && movecontact
trigger5 = stateno = 430 && movecontact
triggerall = p2stateno !=[120,150]
Triggerall = stateno !=410
value = 440
;---------------------------------------------------------------------------
;Jump Light Punch
;空中弱パンチ
[State -1, AI9]
type = ChangeState
value = 600
triggerall = AILevel>0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,90])
triggerall = p2bodydist y =[-40,55]
triggerall = vel y >=0||stateno=56
triggerall = stateno !=[1050,1099]
Triggerall = Random <= 500
triggerall = roundstate = 2
trigger1 = ctrl



;---------------------------------------------------------------------------
;Jump Light Punch
;空中弱パンチ
[State -1, AI9]
type = ChangeState
value = 605
triggerall = AILevel>0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,90])
triggerall = p2bodydist y =[-30,55]
triggerall = vel y >=0||stateno=56||(prevstateno=[600,640])
Triggerall = Random <= 500
triggerall = stateno !=[1050,1099]
triggerall = roundstate = 2
trigger1 = (ctrl && var(57)=0) || ((stateno = 600 || stateno=630) && movecontact&& var(57)=1)
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 630 && movecontact



;---------------------------------------------------------------------------
;Jump Strong Punch
[State -1, AI9]
type = ChangeState
value = 610
triggerall = AILevel>0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,100])
triggerall = p2bodydist y =[-20,55]
triggerall = vel y <=0||stateno=56||(prevstateno=[600,640])
Triggerall = Random <= 500
triggerall = stateno !=[1050,1099]
triggerall = roundstate = 2
triggerall = movecontact
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 605 && movecontact
trigger4 = stateno = 630 && movecontact
trigger5 = stateno = 635 && movecontact


;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, AI9]
type = ChangeState
value = 630
triggerall = AILevel>0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,100])
triggerall = p2bodydist y =[-35,55]
triggerall = vel y >=0||stateno=56
Triggerall = Random <= 500
triggerall = stateno !=[1050,1099]
triggerall = roundstate = 2
trigger1 = ctrl
;---------------------------------------------------------------------------

[State -1, AI9]
type = ChangeState
value = 635
triggerall = AILevel>0
triggerall = statetype = A
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,100])
triggerall = p2bodydist y =[-20,55]
triggerall = vel y <=0||stateno=56||(prevstateno=[600,640])
Triggerall = Random <= 500
triggerall = stateno !=[1050,1099]
triggerall = roundstate = 2
trigger1 = (ctrl && var(57)=0) || ((stateno = 600 || stateno=630) && movecontact&& var(57)=1)
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 630 && movecontact
trigger4 = stateno = 605&& movecontact
;---------------------------------------------------------------------------
[State -1, AI9]
type = ChangeState
value = 640
triggerall = AILevel>0
triggerall = statetype = A
triggerall = stateno !=640
triggerall = var(50) =1
Triggerall = (P2BodyDist X = [0,100])
triggerall = p2bodydist y =[-20,55]
triggerall = vel y <=0||stateno=56||(prevstateno=[600,640])
Triggerall = Random <= 500
triggerall = roundstate = 2
triggerall = stateno !=[1050,1099]
triggerall = movecontact
trigger1 = ctrl
trigger2 = (stateno = [600,635]) && movecontact

;------------------------------------------------------------------------
[State -1, AI Throw]
type = ChangeState
value = ifelse(statetype!=A,800,830)
triggerall = random <= 30*AILevel
triggerall = AILevel >0
triggerall = statetype != A||(p2statetype=A&&statetype=A)
triggerall= ((p2statetype != A)&&statetype!=A)||p2statetype=A
triggerall = ctrl || stateno=20
triggerall = stateno != [200,9999]
Triggerall = (RoundState = 2)
triggerall = (p2MoveType != H)
trigger1 = p2bodydist X < 23 && (p2bodydist y = [-20,20])
trigger2 = (p2stateno =[120,150]) &&(p2bodydist X < 23 && (p2bodydist y = [-20,20]))
trigger3= p2stateno=5903&& p2bodydist x <20
;------------------------------------------------------------------------
[State -1, AI Throw]
type = ChangeState
value = 860
triggerall = AILevel >0
triggerall = random <= 30*AILevel
triggerall = statetype != A
triggerall = p2statetype != A
triggerall = ctrl || stateno=20
triggerall = stateno != [200,9999]
Triggerall = (RoundState = 2)
triggerall = (p2MoveType != H)
trigger1 = p2bodydist X < 22 && p2dist y <= 0
trigger2 = (p2stateno =[120,150]) &&(p2bodydist X < 22 && p2dist y <= 0)
;---------------------------------------------------------------------
[State -1, AI]
type = ChangeState
value = 1000
triggerall = AILevel>0 && roundstate = 2 && statetype !=A
triggerall = (p2stateno!=[120,155]) && (p2statetype!=L)
triggerall = (enemy,vel y>0)|| p2statetype!=A
triggerall = numhelper(1001) <= 0
triggerall = p2statetype !=L || movehit
Triggerall = random <499||AIlevel>6
trigger1 = ctrl&&Random <=21
trigger2 = (stateno=430) && movehit && (p2statetype!=S&&p2statetype!=C)


;---------------------------------------------------------------------
[State -1, AI]
type = ChangeState
value = 1005
triggerall = AILevel>0 && roundstate =2 &&statetype!=A
triggerall = (p2stateno!=[120,155])
triggerall = (enemy,vel y>0) || p2statetype!=A
triggerall = numhelper(1001) <= 0
triggerall = p2statetype !=L || movehit
Triggerall = Random <=499 ||AIlevel>6
trigger1 = ctrl && random <44
trigger2 = (stateno= 205) && movecontact
trigger3 = (stateno= 405)&& movecontact
trigger4 = (stateno= 435) && movecontact
trigger5 = (stateno= 235) && movecontact
trigger6 = stateno=210 && (p2bodydist x >110 || movecontact)
;---------------------------------------------------------------------
[State -1, AI6]
type = ChangeState
value = 1100
triggerall = AILevel>0 && roundstate = 2 && statetype !=L  && StateType != A
triggerall = (p2stateno!=[120,155]) && (p2statetype!=L) && p2statetype!=C
triggerall = p2bodydist x = [0,110]
triggerall = movetype != H
triggerall = stateno !=[800,899]
triggerall = stateno !=410
Triggerall = stateno !=245
Triggerall = stateno !=215
Triggerall = stateno !=610
triggerall = p2bodydist y=[-60,0]
triggerall = random < 199
trigger1 =ctrl
trigger2 = (stateno= 210) && movehit
trigger3 = (stateno= 440) && movehit
trigger5 = (stateno= 240) && movehit
trigger6= stateno=435 &&movehit


;---------------------------------------------------------------------
[State -1, AI4]
type = ChangeState
value = 1106
triggerall = AILevel>0 && roundstate = 2 && statetype !=L  && StateType != A
triggerall = (p2stateno!=[120,155]) && (p2statetype!=L) && p2statetype!=C
triggerall = p2bodydist x = [101,220]
triggerall = movetype != H
triggerall = stateno !=[800,899]
triggerall = stateno !=410
Triggerall = stateno !=245
Triggerall = stateno !=215
Triggerall = stateno !=610
triggerall = p2bodydist y=[-60,0]
triggerall = random < 99
trigger1 =ctrl

;---------------------------------------------------------------------------
[State -1, AI]
type = ChangeState
value = ifelse(statetype !=A,1050,1051)
triggerall = AILevel>0
triggerall = roundstate = 2
triggerall = p2bodydist x=[0,200]
triggerall = p2bodydist y=[-95,0]
triggerall = stateno !=[800,4999]
triggerall = !(EnemyNear,IsHelper)
triggerall = stateno !=410
triggerall = p2statetype != L
triggerall = movetype != H
Triggerall = stateno !=245
Triggerall = stateno !=215
triggerall = random < 99
triggerall = (((stateno= [600,635]) && movecontact) && (enemy,gethitvar(hitcount) > 2)) || statetype!=A
trigger1= ctrl
trigger2 = (stateno= 205) && moveguarded
trigger3 = (stateno= 210) && moveguarded
trigger4 = (stateno= 235) && moveguarded
trigger5 = (stateno= 240) && moveguarded
trigger6 = (stateno= 405) && moveguarded
trigger7 = (stateno= 440) &&  moveguarded
trigger8 = ((stateno= [600,635]) && movecontact) && (enemy,gethitvar(hitcount) > 2)
triggerall = p2stateno !=[120,150]

;------------------------------------------------------------------------------
[State -1, AISGS]
type = ChangeState
value = 4004
triggerall = AILevel>0 && StateType != A
triggerall = roundstate = 2
Triggerall = Random <= 49
trigger1 = ctrl
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall =statetype != A
triggerall = var(20) = 0
;------------------------------------------------------------------------
[State -1, AIgp]
type = ChangeState
value = 1600
triggerall = AILevel>0
triggerall= statetype = S
triggerall = roundstate = 2
trigger1 = stateno = 150 || stateno = 151
triggerall = p2bodydist x < 25
trigger1 = random < 499
;------------------------------------------------------------------------
[State -1, AIgp]
type = ChangeState
value = 1601
triggerall = AILevel>0
triggerall= statetype = C
triggerall = roundstate = 2
trigger1 = stateno = 152 || stateno = 153
triggerall = p2bodydist x < 25
triggerall = random < 499
;------------------------------------------------------------------------
[State -1, AIgp]
type = ChangeState
value = 1602
triggerall = AILevel>0
triggerall= statetype = A
triggerall = roundstate = 2
trigger1 = stateno = 153 || stateno = 154
triggerall = p2bodydist x < 25
triggerall = random < 499
;-------------------------------------------------------------------
[State -1, AISuper Jump]
type = ChangeState
value = 55
triggerall = AILevel>0
triggerall = statetype != A
triggerall = roundstate = 2
trigger1 = stateno = 410 && movehit && !moveguarded&&p2stateno=411
;trigger1= ctrl
;-------------------------------------------------
[state -1, AI jump]
type = changestate
triggerall=AILevel>0
triggerall = p2statetype !=L|| p2stateno=5120
triggerall = (p2stateno!=[5090,5119]) &&(p2stateno!=[5121,5899])
triggerall = statetype != A
triggerall = p2bodydist x >70 || p2movetype=H
triggerall = var(30)=1
trigger1 = ctrl && p2movetype=A && p2statetype=C  && random<119
trigger2 =p2statetype = C && (p2bodydist x = [50,90]) && ctrl && random<119
trigger3= enemy,hitdefattr=SC,AT  && ctrl
trigger4= p2bodydist x >60 && ctrl&& random<249 && p2movetype=A
value = 40




[State -1, AI run]
type=changestate
value=100
triggerall = roundstate = 2
triggerall=AILevel >0 && statetype=S && ctrl
triggerall = p2bodydist y =[-150,0]
trigger1= (stateno!=[100,105]) && p2movetype!=A && (p2bodydist x=[80,788])&& random < 199
trigger2= var(15) && ctrl
trigger3= p2movetype=H && p2statetype=A && p2bodydist x>40&& random < 399

[State -1, AI run]
type=changestate
value=20
triggerall = roundstate = 2
triggerall=AILevel >0&& statetype=S && ctrl && random < 249
triggerall = p2movetype!=H
triggerall=p2statetype!=L
trigger1= (stateno!=[20,105]) && p2movetype!=A && (p2bodydist x=[20,79])

[State -1, AIRun Back]
type = ChangeState
value = 105
triggerall = AILevel >0
triggerall = stateno !=105
triggerall = statetype != A
triggerall = random < 149
triggerall = roundstate = 2
triggerall = ctrl
trigger1 = (p2statetype =L || p2movetype = A) && (p2bodydist x=[-99,10])



;--------------------------------------------------------------------------
[State -1, roll]
type=changestate
value=702
triggerall = backedgedist <= 100  && p2movetype!=A
triggerall = alive
triggerall = random <55
triggerall = roundstate = 2
triggerall = AILevel>0
trigger1 = stateno = 5120
;--------------------------------------------------------------------------
[State -1, roll]
type=changestate
value=703
triggerall = backedgedist >= 100 && p2movetype=A
triggerall = alive
triggerall = random < 55
triggerall = roundstate = 2
triggerall = AILevel>0
trigger1 = stateno = 5120


;===========================================================================
[State -1, Combo condition Reset]
type = VarSet
trigger1 = 1
var(1) = 0

[State -1, Combo condition Check]
type = VarSet
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,435])
triggerall =stateno !=440 ;Except for sweep kick
triggerall = movehit
var(1) = 1
;===========================================================================
[State -1, Power Up]
type = ChangeState
value = 4004
triggerall = command = "MGR"
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall =statetype != A
triggerall = var(20) = 0
trigger1 = ctrl
trigger2 =  (stateno = [200,440])

;--------------------------------------------------------------------------
;[State -1,Shin Shoryuuken]
;type = ChangeState
;value = 3800
;triggerall = command = "MGR"
;triggerall = power >= 3000
;triggerall = statetype != A
;triggerall = AILevel=0
;triggerall = var(50)=1  
;triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
;triggerall = palno < 7
;triggerall = stateno!=[3000,4999]
;Triggerall = stateno !=245
;Triggerall = stateno !=215
;trigger1 = ctrl
;trigger2 =movecontact
;---------------------------------------------------------------------------

[State -1, HeadCrush]
type = ChangeState
value = 3000
triggerall =command = "MGH"
triggerall = power >= 1000
triggerall = AILevel=0
triggerall = statetype !=A
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = stateno!=[3000,4999]
trigger1 = ctrl
trigger2 =  (stateno = [200,440])
trigger3 =(stateno = [1000,1020])
trigger4= !movecontact&&stateno=[1100,1107]
;---------------------------------------------------------------------------
[State -1,EarthQuakex]
type = ChangeState
value = 1000
triggerall = command = "gou1"
triggerall = numhelper(1001) <= 0
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = stateno !=610
Triggerall = stateno !=245
Triggerall = stateno !=215
triggerall = statetype !=A
trigger1 = ctrl
trigger2 = (stateno = [200,440])

;---------------------------------------------------------------------------
[State -1, EarthQuakez]
type = ChangeState
value = 1005
triggerall = command = "gou3"&&var(57)=0||command="gou2"
triggerall = numhelper(1001) <= 0
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = stateno !=610
Triggerall = stateno !=245
Triggerall = stateno !=215
triggerall = statetype !=A
trigger1 = ctrl
trigger2 = (stateno = [200,440])
;---------------------------------------------------------------------------
[State -1,Jugg PunchA]
type = ChangeState
value = 1100
triggerall = command = "sk1"
triggerall = AILevel=0
Triggerall = stateno !=245
Triggerall = stateno !=215
triggerall = statetype !=A
trigger1 = ctrl
trigger2 = (stateno = [200,440])



;---------------------------------------------------------------------------
[State -1, Jugg PuncC]
type = ChangeState
value = 1106
triggerall = command = "sk2"||command = "sk3" &&var(57)=0
triggerall = AILevel=0
triggerall = var(50)=1  
Triggerall = stateno !=245
triggerall = statetype !=A
Triggerall = stateno !=215
trigger1 = ctrl
trigger2 = (stateno = [200,440])

;---------------------------------------------------------------------------
[State -1, Shoryuukenx]
type = ChangeState
value = 1050
triggerall = command = "Gous1"||command="Gous2"||(command="Gous3" &&var(57)=0)
triggerall = AILevel=0
triggerall = var(50)=1    
Triggerall = stateno !=245
Triggerall = stateno !=215
Triggerall = stateno !=[1050,1100]
trigger1 = ctrl
trigger2 = (stateno = [200,440])
trigger3 = (stateno = [600,635]) && movecontact








;-------------------------------------------------------------------------
[State -1, guard push]
type = ChangeState
value = 1600
triggerall = command = "x" && command = "a" || command = "y" && command = "b" ||   command = "z" && command = "c"
triggerall= statetype = S
triggerall = AILevel=0
trigger1 = stateno = 150 || stateno = 151
;-------------------------------------------------------------------------
[State -1, guard push]
type = ChangeState
value = 1601
triggerall = command = "x" && command = "a" || command = "y" && command = "b" ||   command = "z" && command = "c"
triggerall= statetype = C
triggerall = AILevel=0
trigger1 =  stateno =  152 || stateno = 153
;-------------------------------------------------------------------------
[State -1, guard push]
type = ChangeState
value = 1602
triggerall = command = "x" && command = "a" || command = "y" && command = "b" ||   command = "z" && command = "c"
triggerall= statetype = A
triggerall = AILevel=0
trigger1 = stateno =  154 || stateno = 155

;--------------------------------------------------------------------------
[State -1, roll]
type=changestate
value=702
triggerall = command = "holdfwd" && command = "2p"
triggerall = alive
triggerall = AILevel=0
trigger1 = stateno = 5120
;--------------------------------------------------------------------------
[State -1, roll]
type=changestate
value=703
triggerall = command = "holdback" && command = "2p"
triggerall = alive
triggerall = AILevel=0
trigger1 = stateno = 5120

;===========================================================================
[State -1, Super Jump]
type = ChangeState
value = 55
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = stateno !=[3000,4999]
trigger1 = command = "SJ"
trigger1 = statetype != A
trigger1 = ctrl
trigger2= stateno = 410 && command = "holdup" && movecontact&&p2stateno=411
[State -1, Jump]
type = changestate
value = 40
triggerall = AILevel=0
triggerall = statetype != A
triggerall = command = "up"
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
trigger1 = ctrl


;Run Fwd
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = AILevel=0
trigger1 = command = "FF"|| command="2p"&& command!="holdback"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Run Back
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
trigger1 = command = "BB"|| (command="2p" && command="holdback")
trigger1 = statetype = S
trigger1 = ctrl


;;---------------------------------------------------------------------------
[State -1, Throw]
type = ChangeState
value = 800
triggerall = (command = "z" && var(57)=0) || (command="y" && var(57)=1)
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
trigger1 = command = "holdfwd"  ||command = "holdback"
triggerall = p2bodydist X <15
triggerall = (p2statetype = S) || (p2statetype = C)
triggerall = p2movetype != H



;---------------------------------------------------------------------------
[State -1, Throw]
type = ChangeState
value = 830
triggerall = (command = "c" && var(57)=0) || (command="b" && var(57)=1)
triggerall = AILevel=0
triggerall = statetype = A
triggerall = var(50) =1
triggerall = ctrl
trigger1 = command = "holdfwd"  ||command = "holdback"
triggerall = p2bodydist X < 30
triggerall = (p2statetype = A)

;---------------------------------------------------------------------------
[State -1, Throw]
type = ChangeState
value = 860
triggerall = (command = "c" && var(57)=0) || (command="b" && var(57)=1)
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
trigger1 = command = "holdfwd"  ||command = "holdback"
triggerall = p2bodydist X <15
triggerall = (p2statetype = S) || (p2statetype = C)
triggerall = p2movetype != H



;===========================================================================
;Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = statetype = S
trigger1 = ctrl
triggerall  = stateno !=410

;---------------------------------------------------------------------------
[State -1, Stand Light Punch]
type = ChangeState
value = 201
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = var(57)=0
triggerall = statetype = S
trigger1 = stateno = 200 && movecontact
triggerall  = stateno !=410

;---------------------------------------------------------------------------
;Stand Strong Punch`
[State -1, Stand Strong Punch]
type = ChangeState
value = 205
triggerall =(var(57)=0 && command = "y") || (var(57)=1 && command = "x")
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall  =stateno !=205
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = AILevel=0
triggerall = statetype != A
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit


;---------------------------------------------------------------------------
;Stand Strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall =(var(57)=0 && command = "z") || (var(57)=1 && command = "y")
triggerall = command != "holddown"
triggerall  =stateno !=210
triggerall = command != "holdfwd" || var(57)=0
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4 = stateno = 430 && movecontact
trigger5 = stateno = 400 && movecontact

;---------------------------------------------------------------------------
;Stand Strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = command = "holdfwd"
triggerall  =stateno !=210
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230&& movecontact
trigger4 = stateno = 430&& movecontact
trigger5 = stateno = 400&& movecontact
;---------------------------------------------------------------------------
;Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Standing Strong Kick
[State -1, Standing medium Kick]
type = ChangeState
value = 235
triggerall =(var(57)=0 && command = "b") || (var(57)=1 && command = "a")
triggerall = command != "holddown"
triggerall  =stateno !=235
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = statetype != A
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit

;---------------------------------------------------------------------------
;Standing Strong Kick
;[State -1, Standing medium Kick]
;type = ChangeState
;value = 245
;triggerall = command = "b"
;triggerall = command != "holddown"
;triggerall = command = "holdfwd"
;triggerall  =stateno !=245
;triggerall = AILevel=0
;triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
;triggerall= statetype = S
;trigger1 = ctrl
;trigger2 = stateno = 200 && movecontact
;trigger3 = stateno = 230 && movecontact
;trigger4 = stateno = 205 && movecontact
;trigger5= stateno = 235 && movecontact
;---------------------------------------------------------------------------
;Standing Strong Kick
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall =(var(57)=0 && command = "c") || (var(57)=1 && command = "b")
triggerall = command != "holddown"
triggerall  =stateno !=210
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4 = stateno = 430 && movecontact
trigger5 = stateno = 400 && movecontact

;---------------------------------------------------------------------------
;Taunt
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall =statetype = S
triggerall = AILevel=0
trigger1 = ctrl


;---------------------------------------------------------------------------
;Crouching Light Punch
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
trigger1 = ctrl

;---------------------------------------------------------------------------
;Crouching Strong Punch
;しゃがみ強パンチ
[State -1, Crouching Medium Punch]
type = ChangeState
value = 405
triggerall =(var(57)=0 && command = "y") || (var(57)=1 && command = "x")
triggerall = command = "holddown"
triggerall = statetype != A
triggerall  =stateno !=405
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit

;---------------------------------------------------------------------------
;Crouching Strong Punch
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall =(var(57)=0 && command = "z") || (var(57)=1 && command = "y")
triggerall = command = "holddown"
triggerall = statetype != A
triggerall  =stateno !=410
triggerall = AILevel=0
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 230) && movecontact
trigger4 = (stateno = 400) && movecontact
trigger5 = (stateno = 430) && movecontact

;---------------------------------------------------------------------------
;Crouching Light Kick
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype != A
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
trigger1 = ctrl
;---------------------------------------------------------------------------
;Crouching Strong Kick
;しゃがみ強キック
[State -1, Crouching medium Kick]
type = ChangeState
value = 435
triggerall =(var(57)=0 && command = "b") || (var(57)=1 && command = "a")
triggerall = command = "holddown"
triggerall = statetype != A
triggerall  =stateno !=435
triggerall = AILevel=0
trigger1 = (ctrl && var(57)=0) || ((stateno = 200 || stateno=230 || stateno = 400 || stateno=430) && movecontact&& var(57)=1)
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit
;---------------------------------------------------------------------------
;Crouching Strong Kick
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall =(var(57)=0 && command = "c") || (var(57)=1 && command = "b")
triggerall = command = "holddown"
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4= (stateno=400|| stateno=430) && movehit
triggerall = stateno !=410
triggerall = stateno !=440


;---------------------------------------------------------------------------
;Jump Light Punch
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = stateno !=101
triggerall = statetype = A
trigger1 = ctrl
;------------------------------------------------------------------------------
[State -1, Jump medium Punch]
type = ChangeState
value = 605
triggerall =(var(57)=0 && command = "y") || (var(57)=1 && command = "x")
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = stateno !=101
triggerall = statetype = A
trigger1 = (ctrl && var(57)=0) || ((stateno = 600 || stateno=630) && movecontact&& var(57)=1)
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 630 && movecontact
;---------------------------------------------------------------------------
;Jump Strong Punch
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall =(var(57)=0 && command = "z") || (var(57)=1 && command = "y")
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = stateno !=101
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 605 && movecontact
trigger3 = stateno = 635 && movecontact
trigger4 = stateno = 600 && movecontact
trigger5 = stateno = 630 && movecontact
;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = stateno !=101
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact

;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, Jump Medium Kick]
type = ChangeState
value = 635
triggerall =(var(57)=0 && command = "b") || (var(57)=1 && command = "a")
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000                             
triggerall = stateno !=610
triggerall = stateno !=640
triggerall = stateno !=101
triggerall = statetype = A
trigger1 = (ctrl && var(57)=0) || ((stateno = 600 || stateno=630) && movecontact && var(57)=1)
trigger2 = stateno = 630 && movecontact
trigger3 = stateno = 600 && movecontact
trigger4 = stateno = 605 && movecontact

;---------------------------------------------------------------------------
;Jump Strong Kick
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall =(var(57)=0 && command = "c") || (var(57)=1 && command = "b")
triggerall = AILevel=0
triggerall = var(50)=1  
triggerall = ((floor(gethitvar(hittime) * 0.8)<time ) && stateno=9000) ||stateno!=9000    
triggerall = stateno !=640
triggerall = stateno !=101
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,635]) && movecontact
