[statedef 10005]
type    = S
anim =5334

;=====================================================================================
;this is up to you, the player to decide
;0 = for mvc3 damage
;1 = for mugen damage

[State 0, VarSet]
type = parentVarSet
trigger1 = 1
fvar(11) =0

[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 4

