Roa By Kamekaze 1.3
hosted at my site:http://network.mugenguild.com/kamekaze/
email: cluade75@yahoo.com

Changelog:
----------
unblockable tech bug removed

  Controls
  --------

    Basic Controls
    --------------
      Roa is a 4-button character. Button X is his weak
      attack, button Y his medium attack, Z for strong attack.
      A is known as his drive button. It is almost all his special
      moves.
      
      TO USE THE OTHER BUTTON LAYOUT OPEN HIS .cmd AND DELETE THE
      ";" BE SURE TO PUT ";" WHERE THE ONE ABOVE IT IS.

      We will use the notation:
      2 - down
      6 - forward
      8 - up
      4 - back
      x - button A
      y - button B
      z - button C
      a - button D
      QCF - D,DF,F
      QCF - D,DF,F
      QCB - D,DB,B
      DP - F,D,DF
      HCB - F,D,B


    Standard Movement
    -----------------
      2 buttons - Recovery (when falling)
      3 buttons or (default button c) - Rapid Cancel:
      This takes Roa out of any move he was in
      as long as that move hit the opponent.

      U(while in air or during a connected air normal attack) - Double Jump
      F,F or B,B(while in air or during a air normal attack) - Air dash
      
      Backlash - A+B(while blocking) must have 35% or more meter.(think guard cancel)
    Command Normals
    ---------------
     6B - Overhead
     6C - anti-air, jump cancelable
     4C - Low 
(air)2C - Dunk

 

    Throws
    ------
      F/B + B+C or (default button b) (when close) - Throw
                    works in air.
      note: To escape throws press x+y or b while a exclimation point is shown

    Drive
    -----
    Concentrated Voltage:
    Hitting a direction and D sets an orb in any direction. Pressing D again will activate 
    the orb and it will activate lightning. Hold B to set it directly in front of Roa. Hold
    D to place it mid screen and hold F to place it directly in the corner. Pressing D without
    holding a direction will place an orb that slow tracks the enemy. Thunder Isolation can be
    redirected using the orbs as well as Thunder Encapsulation.

    Special Attacks
    note: no ex/D version can be Hyper cancelled
    ---------------
      QCF + B  - Light Funeral Fire Grab, 
      QCF + C  - Fierce Funeral Fire Grab, hold c to feint
      QCF + D  - EX Funeral Fire Grab
                 note: EX wall bounce only once per combo.
                       Hyper cancel ok.
                       Non EX jump cancelable
                       Non Ex is air unblockable


      Counter hit properties:
       L. - can be linked out of
       F. - Fatal counter, can be linked out of.
       D. - no change.

 (air)QCB + B  - Light Ghost Trail 
 (air)QCB + C  - Fierce Ghost Trail
 (air)QCB + D  - EX Ghost Trail
                 note: EX is unscaled in damage
                       All versions are air unblockable

      Counter hit properties:
       L. - becomes untechable soft knock down.
       F. - no change.
       D. - becomes untechable soft knock down.

      QCB + B  - Light Thunder Flash, 
      QCB + C  - Fierce Thunder Flash
      QCB + D  - EX Thunder Flash
                 note: ducks under most projectiles.
                       EX can be linked out of.
                       Hyper cancel ok.

      Counter hit properties:
       L. - can be linked out of 
       F. - fatal counter, can be linked out of
       D. - hits low

      DP + B   - Light Crushing Raising Thunder, 
      DP + C   - Fierce Crushing Raising Thunder
      DP + D   - EX Crushing Raising Thunder
                 note: Light and EX are the only versions
                       with invulnerable start up.
                       EX's knockdown is untechable.
                       EX's last hit is unscaled.
                       Fierce and EX is air unblockable

      Counter hit properties:
      None

      D,D + C   - Thunder Isolation 
      D,D + D   - EX Thunder Isolation
                  Note:All versions are unscaled
                       EX has delayed start up. 

      Counter hit properties:
       None.
 



    Hyper Attacks (each uses 1 power bar)
    -------------
     HCB,F+C - Thunder Encapsulation 
     
     QCFx2,B - Bolt Release
     note: changes most of his moveset and gives him
           access to a better version of Thunder Encapsulation
      
    Finishers
    ---------
    Reverse 360 + D - Grand Symphony

   Bolt Release Specials
   ---------------------
      QCB + B  - Light Thunder Pierce
      QCB + C  - Fierce Thunder Pierce
      QCB + D  - EX Thunder Pierce
                 note: Hold 6 to follow Fierce
                 note: Hold 6,2, or 8 to follow EX

      QCF + B  - Light Thunder Needle
      QCF + C  - Fierce Thunder Needle
      QCF + D  - EX Thunder Needle

       Bolt Release Property Changes
       -----------------------------
       Crushing Raising Thunder damage increase
       EX Crushing Raising Thunder adds ground bounce
       You can attack after Ghost Trail
                



  Combo notes
  -----------

    Roa's strengths lie in his ability to chain moves into each
    other. Here are his basic combo rules:

      1.  You can combo from weaker basic attacks into stronger ones
          eg. A -> B -> C
          eg. A -> B ->4C

      2.  You can combo into special attacks from most basic attacks
          eg. A -> special or A -> command normal or A -> Hyper

      3.  Some command normals can go into other command normals:
          4C -> 6C       

      4. All command normals can be hyper cancelled.
    
      5. Roa can jump cancel all air moves. However he cannot combo out of
         a.6B

          
  Counter System
  --------------
 all normals on counter hit can not be teched in the air
 some specials have increased untechable time
 hypers do more damage on counterhit
 Fatal counters give all moves increased hitstun allowing
 otherwise impossible combos. On top of
 this it also gives all specials and supers counter hit 
 properties. 
 
 Fatal counters end when you loop through a special more than it's allotment

 Fatals
 ------
 Fierce Funeral Fire
 Fierce Thunder Flash
 
          
;==========================================================================
Special Thanks:
MC2: Palettes/Beta testing
Spec: Palettes
Ruine: Beta testing
CAN: beta testing
(9): palette (yes seriously he made one for me)
Anyone else I forgot so sawreh
