Ryu XIII 1.53 by Kamekaze
hosted at my site: https://kamekaze.world
email:ilive@kamekaze.world
twitter: @OldEra_Kamekaze
===========================
Change log:
-max mode power usage fixed



****Details***

  --------

    Basic Controls
    --------------
      Yadda yadda yadda play kof13. Ex motions require one stock of power. 
      Ryu was not in kof13, obviously. So instead I give you a view
      of what could have been, that or the most rediculous thing I've
      ever given life to. 
      
      We will use the notation:
      D - down
      F - forward
      U - up
      B - back
      x - button A
      a - button B
      y - button C
      b - button D


    Standard Movement
    -----------------
      A+B  - Roll, can be used to recover from fall
      C+D  - Blowback, can be used on guard and in air
      B+C or c   - Hyper Drive mode
      

      U(tapped lightly) - short hop
      D,U - Super jump
      D,U(tapped lightly) - hyper hop
      
      Command Normals
      ---------------
      F+A - Overhead punch
      DF+D - "Crouching Mid kick"

    Throws
    ------
      F/B + c or d(when close) - Throw
                   
      

    Special Attacks
    ---------------
     Notation
     --------
     F,D,DF - DP
     B,D,DB - RDP
     D,F - QCF
     D,B - QCB
     B,D,F - HCF
     F,D,B - HCB
     
 
     QCF + A - Light Hadouken
     QCF + C - Heavy Hadouken
     QCF + A+C - Shakunetsu Hadouken
     
     DP + A - Light Shoryuken
     DP + C - Heavy Shoryuken
     DP + A+C - Ex Shoryuken

     QCF + B - Light Tatsumaki Sempuu Kyaku
     QCF + D - Heavy Tatsumaki Sempuu Kyaku
     QCF + B+D - EX Tatsumaki Sempuu Kyaku
    
     
     HCF + B - Light Joudan Sokutou Geri 
     HCF + D - Heavy Joudan Sokutou Geri
     HCF + B+D - EX Joudan Sokutou Geri

     
     Hyper Attacks (each uses 50% power bar)
    -------------
      QCF,QCF, A or C - Shinkuu Hadouken
      
  
      QCF,QCF B or D - Shin Shoryuken
      QCF,QCF, B+D - EX Shin Shoryuken
      
      
    NeoMax
    ---------
    QCF,QCF,A+C - Metsu Shoryuken
   


  Combo notes
  -----------

    Ryu's strengths lie in his ability to chain moves into each
    other. Here are his basic combo rules:

      1.  You can combo from weaker basic attacks into stronger ones
          eg. B -> A -> C.Mk

      2.  You can combo into special attacks from most basic attacks
          eg. C.MK -> Tatsumaki Sempuu kyaku
    
      3. You can cancel special attacks into super attacks for 1/2 Drive meter
         eg. Shoryuken -> Shinkuu Hadouken
     

      4. You cancel supers into NeoMax during Hyper Drive mode.
         eg. Shin Shoryuken -> Metsu Shoryuken
                 
          
         
Special Thanks
--------------
Vans- run, jump, and short hop code
Thedge- Metsu Shoryu sprites
Beta Testers- for not failing me
